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Steam News14 July 202511mo ago

Celebrating One Year (Sort Of)

We're Doing Another Discord Call! Sunday, July 20 at 1:00 PM Central Time https://discord.com/invite/WdQWyhcb2q Testing animations from our original game idea: 3D Vampire Survivors + Slay The Spire.

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Full Smithy By Day update

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changedSunday, July 20 at 1:00 PM Central Time https://discord.com/invite/WdQWyhcb2qIt wasn't a celebration of Galaxy Bunny Games being formed, it wasn't a celebration of working on our first game, and it wasn't a celebration of SBD being developed. It was a celebration of us deciding to do a 2D blacksmithing shop manager where you gather resources during the day, and manage your shop at night.
changedSunday, July 20 at 1:00 PM Central Time https://discord.com/invite/WdQWyhcb2qAnd oh, how much that idea's changed.

Smithy By Day changes

changedIt wasn't a celebration of Galaxy Bunny Games being formed, it wasn't a celebration of working on our first game, and it wasn't a celebration of SBD being developed. It was a celebration of us deciding to do a 2D blacksmithing shop manager where you gather resources during the day, and manage your shop at night.
changedAnd oh, how much that idea's changed.

We're Doing Another Discord Call!

Sunday, July 20 at 1:00 PM Central Time https://discord.com/invite/WdQWyhcb2q

Testing animations from our original game idea: 3D Vampire Survivors + Slay The Spire. This was a month or two before pivoting to Smithy By Day.

On July 1, we internally celebrated one year of working on Smithy By Day.

It wasn't a celebration of Galaxy Bunny Games being formed, it wasn't a celebration of working on our first game, and it wasn't a celebration of SBD being developed. It was a celebration of us deciding to do a 2D blacksmithing shop manager where you gather resources during the day, and manage your shop at night.

And oh, how much that idea's changed.

We went back and forth on design and scope, we worked on a 2D game before switching to 3D, and most importantly, you smith during the day and gather resources at night!

To celebrate this yearish of working on SBD, and 10~ months of development, I, Kevin "Fornari" Fornari, will be hosting another Discord call. I'll mainly be going over the trailer shot-by-shot, expanding on mechanics we teased and covering some you may have missed.

The call will be Sunday, July 20 at 1:00 PM CENTRAL TIME. As always, anyone is free to hop in the call, or you can live message in the SBD Discord and I'll answer whatever questions y'all have.

Thank you to all friends, fans, community members and aspiring smithies. Stay hype!

Smithy By Day Discord

Source

Steam News / 14 July 2025

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