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- Smithy By Day
Smithy By Day Dev Update #3 | Trailer Analysis, Screenshots & Demo
This video was made on July 20, a little over a month after launching our Steam page and trailer. We give an update on what we've been working on, talk about the trailer, future media and working on a demo. Also, I'll b…
Patch notes - Smithy By Day
Celebrating One Year (Sort Of)
We're Doing Another Discord Call! Sunday, July 20 at 1:00 PM Central Time https://discord.com/invite/WdQWyhcb2q Testing animations from our original game idea: 3D Vampire Survivors + Slay The Spire. This was a month or…
Patch notes1 changeGameplay - Smithy By Day
Dev Interview #2: Indie Game Origin - Game Design Chat | Balancing Gameplay
This interview was done by Indie Game Origin around March 10, 2025, shortly after our second major article. We talk about game design, following your passion, community management and more. We do public Discord calls af…
Announcement - Smithy By Day
Smithy By Day Dev Update #2 | News, Nautical Sorbet Article & TAROT CARDS!!!
This video was made on Feb 22, shortly after our second major article. We give an update on what we've been working on, talk about our lead artist - Nautical Sorbet, and talk all about Tarot Cards. We do public Discord…
Announcement - Smithy By Day
Introducing Smithy By Day's Lead Artist: Nautical Sorbet
Work going underappreciated, art going unseen; trying to spread joy through organizations that couldn't facilitate it. That is the origin story of Galaxy Bunny Games, and that is the origin story of Naia "Nautical Sorbe…
Patch notes2 changesUI/audioGameplay - Smithy By Day
Smithy By Day: Developer Interview
This interview was done by Umbrellacorp Gamer around Sep 22, 2024, shortly after our first major article. We talk about design philosophy, what we want SBD to feel like and get into game mechanics. We do public Discord…
Announcement - Smithy By Day
We're Making A Great Video Game
For the last eight years of my life, I feel that every major decision I’ve made, every argument I’ve had, and every success and failure I’ve enjoyed, all led me to one realization: I must make a great video game. It doe…
Event2 changesGameplay



