In this update4
Full notes
Full Smash Hit Museum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Events
- Workshop
- Balance
- Performance
Smash Hit Museum changes
New features and main updates
Professor Finley
Chatty lil fella with fins
Keeping you company
Tries to give you very useful tips (keyword: tries)
Prestige tree got overhauled, which will require you starting a new game, we have provided 3 options:
New game
New game but refund some tickets based on your previous progress
Continue (not recommended, but hey, your choice)
New prestiges
Auto collect different loot types
Auto repurchase stones
Extra visitors (addition)
Even more visitors (multiplier)
Refresh tickets (endgame)
Some upgrades are now locked behind prestige
Progress menu
Collects and shows a lot of info about your progress
Don’t forget to check out all the important top secret info
Achievements changes
1st day -> reach 2nd day
1 week -> reach day 7
1 months -> reach day 14
100k hits -> 50k hits
Some “Lunatics” played the game on Linux and reported that an unsupported platform is not working as intended… (love ya <3).
Changed “mouse held down” builtin functions to instead rely on mouse up/down events which got pointed out as possible solution
Prestige tree now has this
Auto hammer now has this
Rebalanced numbers (upgrade, stone, rebuy stones, incomes… everything)
The game has way more structure to it now through better crafted balance and progression, it still could use some polish but that’s for later
Quality of life changes and Else
Prestige tree zoom now works as it should even when hovering and icon and also not jumping around like Prof. Finley would like to..
Prestige now costs way more, based on how many levels you’ve bought.
Prestige upgrade does not show up until you have collected at least 3 tickets, but now you get a text saying you need 3 (after you have collected at least 1… a tad bit confusing the way I wrote this..).
Right click Zoom
Right click to zoom in while in game
Many of you requested it!
Added option to disable stone pieces (good for performance, bad for looks).
Artifact income details
Opening the artifact details by clicking on the 3d models on the desk opens up a detail overlay which now shows their income math breakdown
Tons of bugfixes and changes, not limited to, but most notably
Lucky coin $10 showed up all the time
Flying text shows up as blocks
May still happen, we tried to apply 2 different fixes but could not ever reproduce it :/
Inconsistent collection/stone names
Income text did not calculate incomes properly (one job it had..)
Can not spend money on perfect stone until you have actually unlocked it
Some achievements have new names
Loot gets stuck way less frequently now in the table and flies out more consistently
Artifacts levels went from 1->11 instead of 1-10.. I’m not a mathematician, clearly.
Upon quitting the game, everything gets collected from the table
Tons of number texts have proper formatting now
More consistent color scheme for texts
Double damage is now 10 times damage and it was calculated separately for every piece hit instead of per hit.. Which made it hard to see how it works
Save file is now more organized looking, moved all lists and long stuff to the end, so those who like editing save files now gonna have an easier time doing so
Various texture updates
New icons
Perfect stone texture
Stones are now locked behind prestige upgrades
Prestige purchase and deny shakes less violently
Perfect stone deny sound and animation was missing
Coin and Ticket were both counted as mineral pickups too
Perfect stone purchase ticket number format is now inline with the others
PS 1: not many of you seem to understand “ Depth ”, and we will figure out how to describe and call it better, but we refuse to call it “ Penetration ” after the amount and quality of jokes we got for that internally.
Lets just call it “Vertical area” as someone said it on youtube.
PS 2: Thank you for the continued support and interest, we are absolutely amazed by it!
PS 3: And lastly, shout out to all the content creators who picked up our game out of the blue!
<3 Inki and Bearologist
Source
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