In this update7
Full notes
Full Smash Hit Museum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
- Store
Smash Hit Museum changes
Good day Visitors and Collectors!
New day, new patch.
TL;DR Highlights
Visitors will blurt out comments
Income graph reworked/fixed
Game time no longer resets on prestige
Massive income and early-game rebalance
Prestige progression improved and a new overall prestige progression bar
Multiple audio bug fixes that caused performance and audio issues
New music tracks
Visual polish across the museum
Tons of QoL and stability fixes
Balance
Artifact count and loot count maximum increased by +1
Double Damage and Double Size prestige chances drastically increased
Early game prestiges are now cheaper
Increased early stone incomes
Increased coal and iron sell prices
Keep Lucky Coin cost reduced
Ticket and coin chances increased in early stones
Increased early damage upgrades
Massive income rebalance across the game
Increased lucky coin drop chance and overall income lategame
New
Added a prestige progress bar to show overall progress across prestiges
New music tracks added
Visitor notes added visitors may randomly blurt out super valuable observations
Replaced barcodes with new ones
Visuals
Artifact spotlight is now more intense and lights up the table too
Upgrades now light up when hovered and clicked
Artifact pedestals in rooms now show unlock requirements
Prestige tree descriptions made larger for easier reading and navigation
Audio fixes
Background music and SFX volume not properly reloading on game start
Purchase sound playing multiple times
Prestige node deny audio playing multiple times
Cases where hitting loot inside stones triggered the “hit valuable” sound too many times
Fixes
Ticket Count prestige not working properly
One tiny stone piece sometimes become indestructible
Unreliable object selections for some artifacts on the table
Africa collection having two artifacts with the same ID, causing them to be mixed up across systems
Museum display collider sizes
Loot sometimes not flying out from stones, should be more reliable
Lucky Coin reworked, no longer bugs out or desyncs animation for head/tail state
Hammer hit audio deprioritized, even on high speed and older sound cards it should be ok now
Fixed cases where loot could not be picked up
Loot can now be picked up even when landing on taller objects
Income graph reworked
Income graph no longer resets between prestiges once “Keep Artifact Level” is unlocked
Game time no longer resets on prestige
Loot is now removed from the table on prestige
Prevented buying multiple bricks at the same time (small delay added)
Pressing “noooo” on Prestige confirmation turning off the main screen
Hammer dealing no damage at level 25
Thanks for the support and the feedback, keep it coming <3
Inki and Bearologist
Source
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