HomeGamesUpdatesPricingMethodology
Steam News23 December 20256mo ago

Chatty Visitors and More Patch #2

Good day Visitors and Collectors! New day, new patch. TL;DR Highlights Visitors will blurt out comments Income graph reworked/fixed Game time no longer resets on prestige Massive income and early-game rebalance Prestige

In this update7

Full notes

Full Smash Hit Museum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes9 additions14 changes5 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Performance
  • Store
addedGood day Visitors and Collectors!New day, new patch.
fixedTL;DR HighlightsIncome graph reworked/fixed
removedTL;DR HighlightsGame time no longer resets on prestige
changedTL;DR HighlightsMassive income and early-game rebalance
addedTL;DR HighlightsPrestige progression improved and a new overall prestige progression bar
changedTL;DR HighlightsMultiple audio bug fixes that caused performance and audio issues

Smash Hit Museum changes

addedNew day, new patch.
fixedIncome graph reworked/fixed
removedGame time no longer resets on prestige
changedMassive income and early-game rebalance
addedPrestige progression improved and a new overall prestige progression bar

Good day Visitors and Collectors!

New day, new patch.

TL;DR Highlights

  • Visitors will blurt out comments

  • Income graph reworked/fixed

  • Game time no longer resets on prestige

  • Massive income and early-game rebalance

  • Prestige progression improved and a new overall prestige progression bar

  • Multiple audio bug fixes that caused performance and audio issues

  • New music tracks

  • Visual polish across the museum

  • Tons of QoL and stability fixes

Balance

  • Artifact count and loot count maximum increased by +1

  • Double Damage and Double Size prestige chances drastically increased

  • Early game prestiges are now cheaper

  • Increased early stone incomes

  • Increased coal and iron sell prices

  • Keep Lucky Coin cost reduced

  • Ticket and coin chances increased in early stones

  • Increased early damage upgrades

  • Massive income rebalance across the game

  • Increased lucky coin drop chance and overall income lategame

New

  • Added a prestige progress bar to show overall progress across prestiges

  • New music tracks added

  • Visitor notes added visitors may randomly blurt out super valuable observations

  • Replaced barcodes with new ones

Visuals

  • Artifact spotlight is now more intense and lights up the table too

  • Upgrades now light up when hovered and clicked

  • Artifact pedestals in rooms now show unlock requirements

  • Prestige tree descriptions made larger for easier reading and navigation

Audio fixes

  • Background music and SFX volume not properly reloading on game start

  • Purchase sound playing multiple times

  • Prestige node deny audio playing multiple times

  • Cases where hitting loot inside stones triggered the “hit valuable” sound too many times

Fixes

  • Ticket Count prestige not working properly

  • One tiny stone piece sometimes become indestructible

  • Unreliable object selections for some artifacts on the table

  • Africa collection having two artifacts with the same ID, causing them to be mixed up across systems

  • Museum display collider sizes

  • Loot sometimes not flying out from stones, should be more reliable

  • Lucky Coin reworked, no longer bugs out or desyncs animation for head/tail state

  • Hammer hit audio deprioritized, even on high speed and older sound cards it should be ok now

  • Fixed cases where loot could not be picked up

  • Loot can now be picked up even when landing on taller objects

  • Income graph reworked

  • Income graph no longer resets between prestiges once “Keep Artifact Level” is unlocked

  • Game time no longer resets on prestige

  • Loot is now removed from the table on prestige

  • Prevented buying multiple bricks at the same time (small delay added)

  • Pressing “noooo” on Prestige confirmation turning off the main screen

  • Hammer dealing no damage at level 25

Thanks for the support and the feedback, keep it coming <3

Inki and Bearologist

Source

Steam News / 23 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.