Full notes
Full Small Kingdoms Prologue update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Fixes
We've released an update for the Prologue, fixing an important glitch that would sometimes end the campaign early
We're also working on other fixes and improvements based on player feedback and we've included some even though they are a bit work-in-progress as we thought it important to get the glitch fix out as soon as possible
Fixes include: - Fix for issue where campaign ended early - Removed wall bonus from town (as countered by attackers siege equipment) - AI army more random in targeting cities - Increase AI chance to capture cities rather than raze or loot - New Upgrade Building window showing cost (WIP) - Showing looted/razed on city info
Apologies to those who have experienced the glitch
Source
Changelog.gg summarizes and formats this update. How we read updates.
