Full notes
Full Smack Talk update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys we're happy to announce our newest fighter the Duck! He's a goofy little guy but don't let your guard down around him he's got a strong move set and will be the first character to have a repeated phrase combo move. I honestly think he's really fun to play so I'm excited to see what you guys think of him.
What changed
- Gameplay
Smack Talk changes
On a sadder note the lobby/netcode bugs have defeated me this week. Unfortunately despite my best efforts there are still several bugs mostly with the public lobby browser and high ping. Smack talk is actually my first multiplayer player game so I appreciate how patient everyone has been. I'll continue to try my best to fix the issues but in the meantime I've added a ping counter to the lobby browser in general I'd recommend avoiding high ping games. As always let me know if you run into any new issues and thanks for all your support.
Changes:
Wolf Wolf Claw
Dmg Total 25 →21
Blood Pursuit
Movement 20→15
Blood Pursuit Slightly smaller hit box
Flowing Koi Lifetime
3secs → 2secs (range reduced)
Added 10 frames more on charge
Pigeon Bird game 3
KB 4x3 → 6x3
DMG 13 → 16
Coo Coo
More up lift
DMG 12 →14
Peck Peck
DMG per hit 10 →12
Caw Caw
Dmg 4→8
Gobble Gobble
Dmg 16→20
Cowboy Your Time is up
Kb 6x3 → 7x3
Chef Mom’s Spaghetti
reduce time
Invulnerability on Spawn (also fixed being able to get damaged before you respawned)
Added uninterruptible moves Ultimates for
Samurai
Bug
Cowboy
Bird (Pigeon)
Duck (new character)
Fix Portait Bleeding Pixel
Source
Changelog.gg summarizes and formats this update. How we read updates.
