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Steam News23 January 20265mo ago

DUCK and a couple bugfixes and balancing changes

Hey guys we're happy to announce our newest fighter the Duck! He's a goofy little guy but don't let your guard down around him he's got a strong move set and will be the first character to have a repeated phrase combo m

Full notes

Full Smack Talk update

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Repeated intro

Hey guys we're happy to announce our newest fighter the Duck! He's a goofy little guy but don't let your guard down around him he's got a strong move set and will be the first character to have a repeated phrase combo move. I honestly think he's really fun to play so I'm excited to see what you guys think of him.

What changed

2 fixes4 additions2 changes0 removals
  • Gameplay
addedOn a sadder note the lobby/netcode bugs have defeated me this week. Unfortunately despite my best efforts there are still several bugs mostly with the public lobby browser and high ping. Smack talk is actually my first multiplayer player game so I appreciate how patient everyone has been. I'll continue to try my best to fix the issues but in the meantime I've added a ping counter to the lobby browser in general I'd recommend avoiding high ping games. As always let me know if you run into any new issues and thanks for all your support.
changedMovement 20→15
changed3secs → 2secs (range reduced)
addedAdded 10 frames more on charge
fixedInvulnerability on Spawn (also fixed being able to get damaged before you respawned)
addedAdded uninterruptible moves Ultimates for
Movement2015Movement decreased, nerf

Smack Talk changes

addedOn a sadder note the lobby/netcode bugs have defeated me this week. Unfortunately despite my best efforts there are still several bugs mostly with the public lobby browser and high ping. Smack talk is actually my first multiplayer player game so I appreciate how patient everyone has been. I'll continue to try my best to fix the issues but in the meantime I've added a ping counter to the lobby browser in general I'd recommend avoiding high ping games. As always let me know if you run into any new issues and thanks for all your support.
changedMovement 20→15
changed3secs → 2secs (range reduced)
addedAdded 10 frames more on charge
fixedInvulnerability on Spawn (also fixed being able to get damaged before you respawned)

On a sadder note the lobby/netcode bugs have defeated me this week. Unfortunately despite my best efforts there are still several bugs mostly with the public lobby browser and high ping. Smack talk is actually my first multiplayer player game so I appreciate how patient everyone has been. I'll continue to try my best to fix the issues but in the meantime I've added a ping counter to the lobby browser in general I'd recommend avoiding high ping games. As always let me know if you run into any new issues and thanks for all your support.

Changes:

Wolf Wolf Claw

Dmg Total 25 →21

Blood Pursuit

Movement 20→15

Blood Pursuit Slightly smaller hit box

Flowing Koi Lifetime

3secs → 2secs (range reduced)

Added 10 frames more on charge

Pigeon Bird game 3

KB 4x3 → 6x3

DMG 13 → 16

Coo Coo

More up lift

DMG 12 →14

Peck Peck

DMG per hit 10 →12

Caw Caw

Dmg 4→8

Gobble Gobble

Dmg 16→20

Cowboy Your Time is up

Kb 6x3 → 7x3

Chef Mom’s Spaghetti

reduce time

Invulnerability on Spawn (also fixed being able to get damaged before you respawned)

Added uninterruptible moves Ultimates for

Samurai

Bug

Cowboy

Bird (Pigeon)

Duck (new character)

Fix Portait Bleeding Pixel

Source

Steam News / 23 January 2026

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