Full notes
Full Slums: DriveBy update
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What changed
- Gameplay
- Balance
Slums: DriveBy changes
We’ve pushed several major improvements to gameplay systems in Slums: Driveby.
-Ragdoll reactions are more responsive: punches cause tilt at the enemy, and on death, the enemy falls like a sack of potatos :)
-Damage is now scaled by where you hit: a shot to the body, will cause X amount of damage, and a shot to the head will cause Y amount of damage (yes, if you punch the enemy's head, you can knock him out).
-introducing: items pickups. while one your way to the target enemy, open your eyes and see if you can find some thrown bottle for a couple of bucks, and wallet, or.. a piece of jewelry for hundreads of dollars.
-introducing: the sedan. feel tired of walknig so much? amass the right amount of money, and you could buy your very own car to get you around... or even used as a weapon to ram over your enemies.
-introducing: safehouse upgrades. for every money milestones you reach, you will notice your safehouse change.. from scattared dollar bills on the couch, to billiard table.
The world feels more alive — and more dangerous.
Here’s a look at the latest build.
Source
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