Full notes
Full Slums: DriveBy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Slums: DriveBy changes
SlumCity isn’t just a map. It’s been growing with every game we’ve made.
It started in Slums Chess, expanded in Urban Defense, took shape in Hauler … and now in Slums: DriveBy, it’s finally alive.
Each district tells a different story. The suburbs are clean and controlled. The slums are broken — incomplete fences, dirt-covered roads, trash scattered everywhere.
Even the business district isn’t perfect. Tall residential buildings mixed with businesses — crowded, slightly off, but real.
We didn’t aim for a “perfect city.” We wanted a volatile atmosphere — a place that feels unstable, alive, and unpredictable.
This is SlumCity. And it will keep evolving.
What area stood out to you the most?
Source
Changelog.gg summarizes and formats this update. How we read updates.
