Full notes
Full Slumber Realm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Workshop
- Maps
- UI and audio
Slumber Realm changes
The demo and playtest builds have been updated!
The playtest has been live almost a full week and I'm overwhelmed (in both a good and bad way) by the amount and quality of feedback I'm receiving. A game like Slumber Realm lives or dies based on the efforts of playtesters. THANK YOU ALL!
Here is the change log.
0.8.7 (8-3-26)
Added new Neutral Memory: Garage Sale: this Memory grants 3 Gold when an Ability spends the last of a Resource.
Added new Bedroom decoration: Buffoli Stuffie.
Added new Bedroom decoration: Fuzzy Rubber Stringy Thing.
Added new Bedroom decoration: Guitar.
Added new Bedroom decoration: Inflatable Chair.
Added a new secret Bedroom decoration for a special achievement.
Added a new secret Bedroom decoration for curious explorers.
- Sk8er Card, Boardtrigger range increased from 1-3 to 1-5.
Neutral Card, First Aid Kit: replaced Frisbee Wall in the Training Run opening Card selection.
- Tactical Card, Pawnrenamed from Kitten; trigger range changed from 3-6 to 1-6, Resource reward increased from 2 to 3, and its damage effects were replaced with evolving into Queen on a 6.
- Tactical Card, Queenrenamed from Cat; trigger range changed from only 6 to 1-6.
- Neutral Card, MetronomeDay Damage and Night Defense reduced from 3 to 2.
- Tinker Card, Busted Sling Shotevolution requirement changed from rolling a 6 to having 2 or more Forged.
- Tinker Card, Fixed Sling ShotDamage increased from 12 to 20.
- Tinker Card, Setuprenamed from Hot Glue Gun; Night trigger changed from 3-4 to 2-3, and its effect changed from granting CD Case Armor to granting Punch-line and 1 Power to adjacent Cards.
- Tinker Card, Punch-linerenamed from CD Case Armor; Uses increased from 2 to 3, and its 1-Use effect changed from granting 1 Defense per Use to dealing 20 Damage.
- Tinker Card, Art Projecttrigger range increased from 1-2 to 1-4.
- Tinker Card, D Batterychanged from any-die 1-2 with 2 Resources to Day 1-6 with 3 Resources.
- Tinker Card, Empty Soda CansDefense increased from 0 to 2, and Resource reward increased from 1 to 2.
- Tinker Card, Frisbee WallDefense per Forged increased from 1 to 2.
- Tinker Card, Hammertrigger range increased from 1-3 to 1-4.
- Tinker Card, Hand Drillchanged from Day 1-3, 2 Damage, and 2 Resources to Night 1-3, 5 Damage, and 1 Resource.
- Tinker Card, Jumper CablesDamage per Forged increased from 1 to 3.
- Tinker Card, PliersDamage increased from 1 to 3, and Resource reward increased from 1 to 2.
- Tinker Card, Soldering Ironchanged from Day 3-4 to Night 2-4.
- Tinker Snack, Bullseye Bitescost reduced from 9 Gold to 5 Gold.
- Tinker Snack, Caffeinated Jerkycost reduced from 8 Gold to 4 Gold.
- Tinker Snack, Sandwichcost reduced from 8 Gold to 4 Gold, and Uses granted to all Cards increased from 1 to 2.
- Tinker Card, Cardboard ArmorResource reward increased from 1 to 2.
- Tinker Card, Deadly SwordDamage increased from 3 to 5, and Forged follow-up Damage increased from 6 to 10.
- Tinker Card, Dreamcatcherchanged from a Night-only Card with no Resource reward to an any-die Card with 2 Resources, and is unlocked from the start.
- Tinker Card, LevelerNight trigger range increased from 1-3 to 1-4, and Resource reward increased from 1 to 2.
- Tinker Card, LunchDay trigger range changed from 4-6 to 1-3.
- Tinker Card, Metal LunchboxDay trigger range changed from 4-6 to 1-3.
- Tinker Card, Silly Stringtrigger range increased from 1-2 to 1-3, and it is locked from the start.
- Tinker Card, Slap BraceletsDamage and Defense increased from 3 to 5, while Resource reward decreased from 3 to 2.
- Tinker Card, Trash LidsNight trigger range increased from 1-2 to 1-3.
- Tinker Card, Tree BranchDamage increased from 1 to 3.
- Tinker Memory, Chain Lettercost reduced from 18 Gold to 15 Gold.
- Tinker Memory, Sugar Rush Precisioncost reduced from 16 Gold to 12 Gold.
- Tinker Memory, Swiss Navy Bladecost reduced from 18 Gold to 14 Gold.
- Tinker Memory, What's That Racket?cost reduced from 10 Gold to 8 Gold.
Reduced standard enemy Health by about 25 percent while keeping Training Run enemy Health unchanged.
Improved first drafts so they are more likely to offer the Resource type missing from your Aspect pair.
Fixed a soft lock caused by opening the map during a battle introduction.
Changed the Settings exit button to return you to the Bedroom instead of the main menu, with a warning about lost run progress.
Kept special learning Card tooltips available through the first two Dreams.
Added an animation to the Card Resource area when its Training Run tutorial first appears.
Changed the Librarian appearance requirement from 5 completed runs to 10, and its shush delay from 9 seconds to 20 seconds.
Made unowned Bedroom decorations much more likely to appear on the Corkboard than decorations you already own.
Fixed the Allowance sequence appearing over the Journal.
Improved inactive Card visibility while hovering over them in battle.
Added a subtle warning animation when a limited-use Card has 1 Use remaining.
Added an introduction animation for enemy Abilities and improved their text readability.
Updated battle-victory music.
Source
Changelog.gg summarizes and formats this update. How we read updates.
