Full notes
Full Slumber Realm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- Workshop
- UI and audio
- Store
Slumber Realm changes
Howdy, the Slumber Realm demo has received another big update!
I'd like to introduce you to the Brain Sheriff.
Ok, I'll admit this may seem totally random but there is a method to the madness. You see, your brain is what helps you regulate your emotions. The resources in Slumber Realm are emotions. And this Brain Sheriff helps you regulate your emotions by offering a trade of emotions. So, it all SORT OF makes sense! Also, Slumber Realm takes place in a dream world so it doesn't need to make sense.
Here is a full change log:
0.7.1 (4-30-26)
Dart now deals 1 damage each time it is used
Fixed Extension Cord incorrectly showing a Missed notification when Follow Up was not missed
0.7.0 (4-29-26)
Added the Sheriff, a cowboy who is also a brain who helps you regulate your emotions
Added new Mushgroom dialogue
Adjusted the first Training Run draft to offer Training Shield or Training Hammer
Smoothed resource pacing in the Training Run
Buffed Frisbee Wall, Dart, Twig, and Remote Control cards
Improved tooltip behavior during dream intro animations, on the Slumber screen, and on card effect details
Resource colors on cards now match the rest of the UI
The resource UI now flashes and shows a clearer notification when a resource reaches maximum
Improved healing effects, including heart movement and healing number color
Improved attack icon motion and size
Improved resource icon colors and animated icon trails
Fixed custom cursor hotspot alignment
Fixed a possible animation error when returning from a dream to the bedroom
Updated credits
0.6.0 (4-12-26)
Added dot trail effects to animated icons
Added dot burst effect when animated icons reach their destination
Equipment now fades back in when being modified by the opponent
Animated icons are now hidden during the battle intro sequence
Fixed issue where characters would restart the intro sequence when skipping the intro
Improved Poison tooltip to indicate that defense blocks poison
Fixed a typo in the Sandwich consumable description
Improved wording on Lunch Lady mechanics
Fixed wording on Blanket Fort Memory
Added more playtesters to credits
0.5.0 (4-6-26)
Added new Skeletone artwork
Renamed 'Equipment' to 'Card'
Added hint text to the market so players know they can skip the purchase animation
Added cooldown to dismiss tutorial dialogs to help prevent misclicks
Fixed hover tooltips showing under tutorial dialogs
Fixed an error with the Tinker Patch ability tutorial
Fixed a typo in a market dialog line
Tinker UI now only appears at and after the second battle of the training run
Certain market dialogs no longer show during the first market visit
0.4.0 (4-1-26)
Added new Lunch Lady artwork
0.3.56 (3-30-26)
Restructured the training run to include more battles, the Tinker Aspect, memories, and limited use equipment
Added new neutral Memory: Sticks and Stones
Tinker is now unlocked from the start
Equipment now hides when the opponent's turn is resolving
Added badge to inventory button when new equipment is added from the market
Adjusted tutorial for reordering equipment after buying from the market
Sweet dreams!
Source
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