In this update1
Full notes
Full Slumber Realm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
Slumber Realm changes
The biggest change is new character art!
Here is our new main character, The Dream Knight
Holding a protective pillow shield and sporting a backpack full of Equipment, the Dream Knight is ready for any Knightmare which may present itself in the Slumber Realm.
For example, here is the new Mushgroom!
This little guy is in love with the Knight and wants to propose something special.
We also have new art for the Bureaucat.
This chunky little guy is not messing around. He will assign you paperwork which will sap your Joy resource.
All of these characters are meticulously hand crafted by placing hundreds of tiny little dots! We can't wait to hear what you think.
Full Patch Notes
0.3.55
Hooked up new Mushgroom artwork to training dream
0.3.54
Hooked up new Knight artwork to the training dream
0.3.53
Hid the close button in the market when items are in the shopping cart
Fixed the Accept button in the draft screen not working correctly with controllers
0.3.52
Increased dice size by 50%
Added tooltip to Corrosion equipment explaining what "Modification" does
Added new Knight character art
Added new Bureaucat character art
Added new Mushgroom character art
Fixed an issue with equipment UI animations not cleaning up properly
Changed training run market to no longer use the "Roll 3" snack
Fixed a bug where enemy previews would sometimes not display correctly
Changed Skeletone to steal gold instead of applying Enraptured
Fixed gold animation for effects from non-player sources
Also, the game was recently updated with beta controller support. I will continue to refine it based on your feedback.
Sweet dreams!
Source
Changelog.gg summarizes and formats this update. How we read updates.
