Full notes
Full Slumber Realm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Slumber Realm changes
Slumber Realm has officially been announced! I've been working on the game for 3 years as a nights and weekends passion project (it was technically early mornings and weekends but you get the point).
The game features some of my favorite mechanics:
Drafting - In the spirit of deckbuilders, there is a draft at the core of the game. All my design decisions were focused on making this draft as compelling as possible
Dice - I love RNG! Of course, RNG is all about balance. Too much and the game is totally random. Too little and you aren't surprised. I'm always striving to give the player the tools they need to control the chaos. But also, I don't fudge the dice in Slumber Realm.
Engine Building - The above mechanics come together when you craft the perfect engine of destruction. There are plenty of ways to go "above the curve" when making a build and find the perfect synergy between items in the game.
Passive Triggers - Some of the most fun elements of a roguelike are the passive items you find which trigger off all the things you are doing. These are called relics or artifacts in other games. In Slumber Realm, they are Memories. I love designing and playing with these items!
The game is participating in the Tiny Teams Steam festival
The game is also participating in the Debut festival
Thank you for reading. Follow along on this journey as I build toward the public demo!
Sweet dreams!
Source
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