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Steam News27 June 20267d ago

Weapon Power Update

This update makes weapon upgrades more rewarding and keeps strong runs feeling better. Weapon power no longer downgrades when you take damage.

Full notes

Full Slug Survival update

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What changed

0 fixes0 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
changedThis update makes weapon upgrades more rewarding and keeps strong runs feeling better.
removedWeapon power no longer downgrades when you take damage. Once you build up your firepower, it now stays active until death or restart so your run does not lose momentum from a single hit.
changedHealth pickups have also been improved. They now drop directly from defeated slugs instead of appearing in random nearby locations, and you need to move close enough before they fly in. Recovery now feels more connected to combat and positioning.
changedEnemy movement and wave flow have been polished, with better stuck recovery, smoother slug motion, improved weapon upgrade HUD feedback and general pacing improvements across the game.

Slug Survival changes

changedThis update makes weapon upgrades more rewarding and keeps strong runs feeling better.
removedWeapon power no longer downgrades when you take damage. Once you build up your firepower, it now stays active until death or restart so your run does not lose momentum from a single hit.
changedHealth pickups have also been improved. They now drop directly from defeated slugs instead of appearing in random nearby locations, and you need to move close enough before they fly in. Recovery now feels more connected to combat and positioning.
changedEnemy movement and wave flow have been polished, with better stuck recovery, smoother slug motion, improved weapon upgrade HUD feedback and general pacing improvements across the game.

This update makes weapon upgrades more rewarding and keeps strong runs feeling better.

Weapon power no longer downgrades when you take damage. Once you build up your firepower, it now stays active until death or restart so your run does not lose momentum from a single hit.

Health pickups have also been improved. They now drop directly from defeated slugs instead of appearing in random nearby locations, and you need to move close enough before they fly in. Recovery now feels more connected to combat and positioning.

Enemy movement and wave flow have been polished, with better stuck recovery, smoother slug motion, improved weapon upgrade HUD feedback and general pacing improvements across the game.

Appreciate the feedback and thanks for playing!

Source

Steam News / 27 June 2026

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