Full notes
Full Slow Roads update
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Repeated intro
Hey all,
What changed
- Gameplay
- UI and audio
My goal of weekly updates in February is still going strong (though I'm cutting it a little close today), this time with more visual upgrades to close out the Hills revamp and bring Off-World up to scratch. The Hills roads now have variable road markings, matching the lines you'd expect on UK roads, and the shaders for the Off-World scene have been reworked to bring some much-needed detail. This update also adds a handful of engine optimisations which will be crucial for adding more details in future.
Next up I'll be looking at audio and interiors for vehicles, which will be a big step toward supporting new vehicles for the Steam version. As part of this I'll be figuring out the systems needed to support combustion engine sounds, manual transmissions, and vehicle customisation. Those features won't be added to the web version, but this coming week will mark the start of a pivot toward development of the Steam-exclusive features.
The plan is to wrap up some fundamental common upgrades through the remainder of February, then spent the entirety of March crunching on the Steam version. I'm also going to begin testing the waters for building a Steam demo this week, and am aiming to publish that in early March if all goes well.
Much more to come - thanks for checking it out!
Anslo
Source
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