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Steam News7 February 20264mo ago

Web version 2.2 released

Hey all, January has been a little quiet but I've been back at it this week, reworking the ground shader for the Hills location to bring more colour variation and detail.

Full notes

Full Slow Roads update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all,

What changed

0 fixes1 addition7 changes0 removals
  • Performance
  • Gameplay
  • Compatibility
changedJanuary has been a little quiet but I've been back at it this week, reworking the ground shader for the Hills location to bring more colour variation and detail. As part of this I've also tweaked the colours for all seasons/weathers, and altered a number of textures to improve the feel. Let me know what you think - I'm planning to upgrade the Off-World shaders in a similar way as part of 2.3.
changedUpgraded aesthetic detail in the Hills location
changedImproved smoothness of the road generation
addedAdded "center" driving option for Autodrive
changedVarious bug fixes and performance optimisations
changedUpgrades to the forests on Hills, with performance optimisations

January has been a little quiet but I've been back at it this week, reworking the ground shader for the Hills location to bring more colour variation and detail. As part of this I've also tweaked the colours for all seasons/weathers, and altered a number of textures to improve the feel. Let me know what you think - I'm planning to upgrade the Off-World shaders in a similar way as part of 2.3.

Here's the brief changelog:

  • Upgraded aesthetic detail in the Hills location

  • Improved smoothness of the road generation

  • Added "center" driving option for Autodrive

  • Various bug fixes and performance optimisations

You can try this now at slowroads.io!

This weekend I'm going to start figuring out the Steam demo, at least to get my head around the build process and understand the complications in that. I'm unsure how long it might take, but I'd really like to have it ready by the end of February. Otherwise, the plan is to keep pushing small but frequent updates throughout the month, ideally once per week. The vague outline of upcoming tasks looks something like this:

  • Off-World detail upgrades

  • Upgrades to the forests on Hills, with performance optimisations

  • Improved vehicle models/shaders

  • Vehicle interiors with working dashboards

As always you can join the Discord server to follow along with the day-to-day development and test beta previews.

Thanks for checking it out,

Anslo

Source

Steam News / 7 February 2026

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