Full notes
Full Slow Roads update
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Repeated intro
Hey all,
What changed
- Performance
- Gameplay
- Compatibility
January has been a little quiet but I've been back at it this week, reworking the ground shader for the Hills location to bring more colour variation and detail. As part of this I've also tweaked the colours for all seasons/weathers, and altered a number of textures to improve the feel. Let me know what you think - I'm planning to upgrade the Off-World shaders in a similar way as part of 2.3.
Here's the brief changelog:
Upgraded aesthetic detail in the Hills location
Improved smoothness of the road generation
Added "center" driving option for Autodrive
Various bug fixes and performance optimisations
You can try this now at slowroads.io!
This weekend I'm going to start figuring out the Steam demo, at least to get my head around the build process and understand the complications in that. I'm unsure how long it might take, but I'd really like to have it ready by the end of February. Otherwise, the plan is to keep pushing small but frequent updates throughout the month, ideally once per week. The vague outline of upcoming tasks looks something like this:
Off-World detail upgrades
Upgrades to the forests on Hills, with performance optimisations
Improved vehicle models/shaders
Vehicle interiors with working dashboards
As always you can join the Discord server to follow along with the day-to-day development and test beta previews.
Thanks for checking it out,
Anslo
Source
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