Full notes
Full Slow Roads update
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Repeated intro
Hey all,
What changed
- Gameplay
- Compatibility
- Server
Slow Roads changes
I've spent the past few months rewriting the vehicle architecture from scratch, both to massively improve the physics (especially for the bike) but also in preparation for the Steam-exclusive features like customisation and manual transmissions. While there aren't any new vehicles yet, and the interiors are still lacking detail, this rewrite has been a huge and important hurdle to clear. It should be the last big refactor needed before release.
This update is now live on the web version at slowroads.io - give it a try and let me know how it feels.
Version 2.1 also adds a handful of quality-of-life upgrades, including improvements to controller support, autosteer/autospeed modes, one-pedal driving, and a mouse-draggable camera.
Next up, I'll finally be getting back to work on some of the highly-requested visual features - in particular:
Improved weather effects and rain
Improved time-of-day effects, including a day/night cycle feature
Improved vehicle art, including interiors
...after which I plan to focus on some Steam-exclusive features, put out a demo, and then follow through with the full release.
I'm afraid I'm not able to estimate dates for any of these milestones, but I'm regularly posting day-to-day development updates in the Slow Roads discord server - check in there for the latest!
Much appreciated,
Anslo
Source
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