In this update4
Full notes
Full Slot Theory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Slot Theory changes
New Features & Improvements
Added an in-run card ban system.
Added loadout bar mod icons for faster build readability.
Added stacked mod descriptions and improved tooltip clarity.
Added tooltip DPS annotations.
Extended end screen stats display.
Added a chain clarity pass with wording cleanups, speed-bias fix, and VFX polish.
Added/updated unlock logic so Long Fuse is gated behind Blast Core/Rocket unlock progression.
Updated Blast Core/Rocket behavior so status effects propagate to AoE splash targets.
UX / UI Fixes
Fixed tooltip behavior while paused.
Clarified Wildfire stacking in mod description.
Gameplay / Progression / Data Fixes
Fixed gaps in slow/mark tracking.
Fixed resume attribution stats.
Separated demo vs full high score files to avoid cross-mode contamination.
Restored/persisted Global Surge meter fraction + ready state on mobile resume.
Restored Global Surge HUD-ready state after resume.
Applied surge FX ducking earlier so surge-triggered sounds are mixed correctly.
Audio Stability Overhaul
Major combat audio stability pass to eliminate loud glitch bursts:
Separated buses for MusicLoop, MusicHits, and FXMines.
Added dedicated limiter protection per path.
Isolated gameplay music behavior from menu loop behavior.
Added pressure/peak diagnostics and emergency loop recovery safeguards.
Increased music hit capacity (larger note/percussion pools).
Tightened mine SFX behavior:
Higher mine cooldowns.
Dedicated mine FX bus.
Mine concurrency cap to reduce burst artifacts.
Thanks again for all the testing feedback! This cycle was heavily driven by your reports.
Source
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