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Steam News15 April 20262mo ago

Version 0.5.2

New Features & Improvements Added an in-run card ban system. Added loadout bar mod icons for faster build readability. Added stacked mod descriptions and improved tooltip clarity. Added tooltip DPS annotations.

In this update4

Full notes

Full Slot Theory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes8 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedNew Features & ImprovementsAdded an in-run card ban system .
addedNew Features & ImprovementsAdded loadout bar mod icons for faster build readability.
addedNew Features & ImprovementsAdded stacked mod descriptions and improved tooltip clarity.
addedNew Features & ImprovementsAdded tooltip DPS annotations .
addedNew Features & ImprovementsAdded a chain clarity pass with wording cleanups, speed-bias fix, and VFX polish.
addedNew Features & ImprovementsAdded/updated unlock logic so Long Fuse is gated behind Blast Core/Rocket unlock progression.

Slot Theory changes

addedAdded an in-run card ban system .
addedAdded loadout bar mod icons for faster build readability.
addedAdded stacked mod descriptions and improved tooltip clarity.
addedAdded tooltip DPS annotations .
addedAdded a chain clarity pass with wording cleanups, speed-bias fix, and VFX polish.

New Features & Improvements

  • Added an in-run card ban system.

  • Added loadout bar mod icons for faster build readability.

  • Added stacked mod descriptions and improved tooltip clarity.

  • Added tooltip DPS annotations.

  • Extended end screen stats display.

  • Added a chain clarity pass with wording cleanups, speed-bias fix, and VFX polish.

  • Added/updated unlock logic so Long Fuse is gated behind Blast Core/Rocket unlock progression.

  • Updated Blast Core/Rocket behavior so status effects propagate to AoE splash targets.

UX / UI Fixes

  • Fixed tooltip behavior while paused.

  • Clarified Wildfire stacking in mod description.

Gameplay / Progression / Data Fixes

  • Fixed gaps in slow/mark tracking.

  • Fixed resume attribution stats.

  • Separated demo vs full high score files to avoid cross-mode contamination.

  • Restored/persisted Global Surge meter fraction + ready state on mobile resume.

  • Restored Global Surge HUD-ready state after resume.

  • Applied surge FX ducking earlier so surge-triggered sounds are mixed correctly.

Audio Stability Overhaul

  • Major combat audio stability pass to eliminate loud glitch bursts:

  • Separated buses for MusicLoop, MusicHits, and FXMines.

  • Added dedicated limiter protection per path.

  • Isolated gameplay music behavior from menu loop behavior.

  • Added pressure/peak diagnostics and emergency loop recovery safeguards.

  • Increased music hit capacity (larger note/percussion pools).

  • Tightened mine SFX behavior:

    Higher mine cooldowns.

    Dedicated mine FX bus.

    Mine concurrency cap to reduce burst artifacts.

Thanks again for all the testing feedback! This cycle was heavily driven by your reports.

Source

Steam News / 15 April 2026

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