In this update3
Full notes
Full Sloppy Forgeries update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Performance
Sloppy Forgeries changes
Over the past few weeks, I have been working on several things. Unfortunately, many of them are invisible:
I refactored the entire codebase in preparation for creating online multiplayer.
I set up a server solution for uploading forgeries. This was done to facilitate high score boards that include visuals and replays of the best paintings.
I also reorganized how paintings are displayed in-game. Paintings will be organized into small collections (e.g., Minimalism, Post-Impressionism). Progression in single-player mode will be tied to them. This involved reenvisioning the painting select screen, which I've redesigned, but have yet to implement.
Other more visual updates:
New Paintings!
Steam post image
The collection reorg has helped focus what paintings to add. I've found woodblock prints work really well, so there are a few of them here:
The Cow, Theo van Doesburg (Minimalism)
Street, Dresden, Ernst Ludwig Kirchner (Expressionism)
The Blue Rider, Wassily Kandinsky (Expressionism)
Ichikawa Ebizo IV as Takemura Sadanoshin, Tōshūsai Sharaku (Ukiyo-e)
Kabuki Actor Ōtani Oniji III as Yakko Edobei, Tōshūsai Sharaku (Ukiyo-e)
Replays!
I've implemented viewing replays of past performance in the player history section. It's just a first draft (I want to them to eventually open larger), but all stroke data is being saved and played back again!
Source
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