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Steam News16 December 20241y ago

Update from December 16th (v1.0.0.6)

PLATINUM PEAKS is back in Online Mode: - I fixed the issues in PLATINUM PEAKS in online mode that prevented some players from progressing into the next lap, so I enabled the map again now in online mode!

Full notes

Full Slopecrashers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change0 removals
  • Maps
  • Server
fixedPLATINUM PEAKS is back in Online Mode: - I fixed the issues in PLATINUM PEAKS in online mode that prevented some players from progressing into the next lap, so I enabled the map again now in online mode! LIGHTING UPDATE: - some lighting did not carry over from the game engine into the final version of the game, which made some sections look a little odd. This is fixed now (See example screenshots)
fixedOther BUGFIXES: - Platinum peaks rail grinding on pipes more reliable - platinum peaks cave exit collision fixed - fixed achievement bug with tours - some spelling issues fixed - platinum peaks goal respawn added - digital brake now correctly affects steering sensitivity as does analogue brake - cpu opponents less jumpy - platinum peaks no headstart for racers starting in the ground - fortress descent bots not blocked anymore at the end - tour events that enforce certain type of equipment should now refresh the loadout when going into character select - island lighting loading behaviour changed (should not be possible anymore to have the level loaded without lights) - falling out of cannon in tropical island in lap 3+ is fixed - pigeon bomb not passthrough-able anymore when its currently spawning - item effects should now work correctly online (snowman can grow and are not in the ground any more and rocks should be affected by gravity when spawned by a client) - sidegoals from tour shouldnt appear anymore in grand prix - medal count to unlock rewards has been reduced in campaign - players now also have iframes after respawning in online mode - server remembers if lobby was private after event is over - added UE logo - added credits - preset UI changed in customization - preset automatically loaded if not in a dirty state
changedIf you have any more issues, let me know either here in the steam forum, or in our Discord server!

Slopecrashers changes

fixedPLATINUM PEAKS is back in Online Mode: - I fixed the issues in PLATINUM PEAKS in online mode that prevented some players from progressing into the next lap, so I enabled the map again now in online mode! LIGHTING UPDATE: - some lighting did not carry over from the game engine into the final version of the game, which made some sections look a little odd. This is fixed now (See example screenshots)
fixedOther BUGFIXES: - Platinum peaks rail grinding on pipes more reliable - platinum peaks cave exit collision fixed - fixed achievement bug with tours - some spelling issues fixed - platinum peaks goal respawn added - digital brake now correctly affects steering sensitivity as does analogue brake - cpu opponents less jumpy - platinum peaks no headstart for racers starting in the ground - fortress descent bots not blocked anymore at the end - tour events that enforce certain type of equipment should now refresh the loadout when going into character select - island lighting loading behaviour changed (should not be possible anymore to have the level loaded without lights) - falling out of cannon in tropical island in lap 3+ is fixed - pigeon bomb not passthrough-able anymore when its currently spawning - item effects should now work correctly online (snowman can grow and are not in the ground any more and rocks should be affected by gravity when spawned by a client) - sidegoals from tour shouldnt appear anymore in grand prix - medal count to unlock rewards has been reduced in campaign - players now also have iframes after respawning in online mode - server remembers if lobby was private after event is over - added UE logo - added credits - preset UI changed in customization - preset automatically loaded if not in a dirty state
changedIf you have any more issues, let me know either here in the steam forum, or in our Discord server!

PLATINUM PEAKS is back in Online Mode

- I fixed the issues in PLATINUM PEAKS in online mode that prevented some players from progressing into the next lap, so I enabled the map again now in online mode!

LIGHTING UPDATE

- some lighting did not carry over from the game engine into the final version of the game, which made some sections look a little odd. This is fixed now (See example screenshots)

BALANCING: - jetpack power nerfed

Other BUGFIXES: - Platinum peaks rail grinding on pipes more reliable - platinum peaks cave exit collision fixed - fixed achievement bug with tours - some spelling issues fixed - platinum peaks goal respawn added - digital brake now correctly affects steering sensitivity as does analogue brake - cpu opponents less jumpy - platinum peaks no headstart for racers starting in the ground - fortress descent bots not blocked anymore at the end - tour events that enforce certain type of equipment should now refresh the loadout when going into character select - island lighting loading behaviour changed (should not be possible anymore to have the level loaded without lights) - falling out of cannon in tropical island in lap 3+ is fixed - pigeon bomb not passthrough-able anymore when its currently spawning - item effects should now work correctly online (snowman can grow and are not in the ground any more and rocks should be affected by gravity when spawned by a client) - sidegoals from tour shouldnt appear anymore in grand prix - medal count to unlock rewards has been reduced in campaign - players now also have iframes after respawning in online mode - server remembers if lobby was private after event is over - added UE logo - added credits - preset UI changed in customization - preset automatically loaded if not in a dirty state

If you have any more issues, let me know either here in the steam forum, or in our Discord server!

Have fun on the slopes! -peek

Source

Steam News / 16 December 2024

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