Full notes
Full Slizer Battle Management System update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Slizer Battle Management System changes
ABMS v2.0 updates:
Gunbarrow, Wingguard, Pummeler, Rammer, Explorator, Sabotage Boat, Starstriker added side view
Test Target sprite added to avoid it resizing, fixed changing states
Missile Tower fixed not switching target if target dies
Nova tower fixed having "tower" AI, causing it to not react
All enemy buildings now stop when their target is out of range
Beam weapon ability fixed not having AI for enemies
Enemy Triarus fixed not having beam accuracy variable, crashing the game
The enemy triarus was so happy to be able to use its beam weapon that it won't stop activating and deactivating it. No, really. I need to fix that today.
Source
Changelog.gg summarizes and formats this update. How we read updates.
