Full notes
Full Slipgate update
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What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Server
Get ready to dive back into action! We've worked hard and the latest version contains lots of bugfixes and improvements for a smoother, more immersive gaming experience.
The new version boasts the following improvements:
Errors:
Fixed crashes when loading on some PC configurations.
Memory consumption has been reduced - now the game is 10% more efficient and faster.
Volume controls have been fixed - now the sound and music settings work.
Compilation of shaders has been fixed, and the shaders themselves are cached (by levels).
Fixed freezes on the shader compilation screen.
Post-processing has been speeded up (but if its still slow, please let us know!).
Fixed a bug with shadows that led to a loss of performance.
Gameplay:
When a character loses a life and gets up again, he now automatically draws a weapon.
The speed of water rise and the number of enemies in the “Corridor of death” has been reduced.
The player character now automatically switches to a new weapon when he finds one.
Now a full pistol cannot be reloaded.
Blasterman stopped falling into the floor (we hope).
Fixed a bug with a player appearing with a crowbar and changing it to the desired weapon.
Fixed the incorrect appearance of a monster on the second path in “Vertical Hell”.
Other:
Tooltips in Option menu have been improved. They've always been there, but it was so difficult to see...
Fixed problems with choosing an incorrect resolution where the current resolution is lower than the maximum availible for monitor.
Resolutions that the game itself does not support are now blocked.
Fixed the URL for loading PhysX drivers when trying to launch in PhysX mode on a system without installed drivers.
Now go and show the hellish creatures what you are worth! For feedback and chat with friends - Discord server of the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
