Full notes
Full Slipgate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
We've worked a lot, and made a giant patch to our demo. New things are:
A support for a groundbreaking EAX sound technology - a golden classics of surrounding sound from 2000-s. The DSOAL library helped us a lot. Our engine doesn't have a full EAX support, and your system could have some problems with it - so this feature is still experimental. Enable it with great care in Option menu!
- Menu system overhaul - now everything's a bit betternew Options (like mouse inversion), auto-skip system for intro, better visuals. Also, new players would see a new menu for Quality/Performance and EAX settings.
Fixes for annoying fall-through-level problem. Now it won't break your gameplay anymore.
Fixes for Infernus gun. Now it won't slow down your PC so much.
Daemonic Shotgun and Infernus were rebalanced.
Roboskulls and Slayers were tuned down a bit.
Fixes for gamma and logging system, other small bugfixes.
Go and play!
Source
Changelog.gg summarizes and formats this update. How we read updates.
