Full notes
Full Slime Voyage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Slime Voyage changes
This update prepares us for Steam's Nextfest! Lots of visual improvements and flare to make a great first impression, so I'll make this brief!
New Intro Cinematic:
Before this update, it wasn't quite clear why Slime was doing all these "odd jobs". We aim to implement more of this story into the game, but for now, this new cutscene is a great start.
Relevant Changes:
Added cinematic Ominous Employer Intro cutscene
Added Swinging Lights
Entering the Warehouse Elevator now stops the speedrun timer
Added new billboards
Technical Changes:
Upgraded Debug Console
Culling now follows camera instead of player, and dynamically changes based on camera size
Fixed some dialogue
Implemented polymorphism state culling, replacing current setActive method
Implemented new culling for Chunkfish
Implemented new culling for Stepspike
Implemented new general culling method with GeneralCullingCommunicator
Removed Vertical Correcting
Removed unrelated, old promotional media
Added new Save Data `hasPlayedGameBefore`
Bug Fixes:
Fixed Slime double jumping
Fixed Slime stopping in platforms midway
Source
Changelog.gg summarizes and formats this update. How we read updates.
