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Steam News5 August 20241y ago

Version 0.7.1 - The Leaps and Bounds Update

Hello everyone! Version v0.7.1 is finally here, bringing more polish than ever! This update mainly focuses on polishing this game from its... not-so-desirable state.

In this update8

Full notes

Full Slime Voyage update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Version v0.7.1 is finally here, bringing more polish than ever!

What changed

11 fixes13 additions9 changes2 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Store
changedMajor Polishes:When you playtest your game 24/7 with bad controls, you unfortunately get very good at them. Thanks to invaluable feedback, this update brings an incredible amount of reworks/polishes to movement.
addedNotable Highlights:Added Jump Cancelling
changedNotable Highlights:Consistency across all FPS
fixedNotable Highlights:Many movement bugs fixed
addedThe Movement Gym:Staying on theme, you can now access the Movement Gym! A place built by devs, for devs, to fine-tune movement.
changedThe Movement Gym:The Slime Tracker™ A giant orange mass. It's one of the most useful tools I've had in development. It tracks your highest vertical position, leaving a fading shadow at its mark.
Jump Buffer: Increased Jump Buffer from (0.1s0.15sJump Buffer: Increased Jump Buffer from ( increased, buff

Slime Voyage changes

changedWhen you playtest your game 24/7 with bad controls, you unfortunately get very good at them. Thanks to invaluable feedback, this update brings an incredible amount of reworks/polishes to movement.
addedAdded Jump Cancelling
changedConsistency across all FPS
fixedMany movement bugs fixed
addedStaying on theme, you can now access the Movement Gym! A place built by devs, for devs, to fine-tune movement.

This update mainly focuses on polishing this game from its... not-so-desirable state. Thank you to everyone who playtested and gave feedback!

Major Polishes:

When you playtest your game 24/7 with bad controls, you unfortunately get very good at them. Thanks to invaluable feedback, this update brings an incredible amount of reworks/polishes to movement.

Notable Highlights:

  • Added Jump Cancelling

  • QoL changes to Coyote Time, Jump Buffers, etc.

  • Consistency across all FPS

  • Many movement bugs fixed

  • Consistent Chunkfish hitboxes

Key Additions:

The Movement Gym:

Staying on theme, you can now access the Movement Gym! A place built by devs, for devs, to fine-tune movement.

  • The Slime Tracker™

    • A giant orange mass. It's one of the most useful tools I've had in development. It tracks your highest vertical position, leaving a fading shadow at its mark.

  • New Dev Tiles

    • You'll see some new tiles in the gym, allowing for easier testing of some mechanics. Such as the No-Ground tile! Implemented mainly for testing wall jumps.

Key Changes:

Speedrunning:

Speedrunners live and die by saving time, so a lot of our runners requested for these features.

  • Warehouse Prologue Cutscene skipped when Speedrun Mode is enabled

  • Warehouse Intro Cutscene is skipped when Speedrun Mode is enabled

  • Warehouse Elevator Cutscene goes straight to Results Screen when Speedrun Mode is enabled

Bug Fixes:

  • B-Hopping Base Slime having a tiny jump fixed

  • Volume Sliders sometimes not reflecting true volume fixed

  • Movement inconsistencies fixed

  • Permanent camera shake fixed

  • Chunkfish force players through walls fixed

Current Thoughts:

First, thank you all for playing this game, and interacting with the community. I never expected this silly game to get traction. Unfortunately, that means a lot of cracks were revealed, and it goes to show how you can never playtest too much.

Ultimately, a lot of invaluable feedback came out of it, so I'm grateful.

Future Plans:

Funny enough, with these movement polishes, comes an even greater purpose of it.

I'll just leave this here.

Full Changelog:

Base Slime:

  • Jump

    • Now exactly 4.5 tiles tall

    • Now can Jump Cancel

  • Emotes

    • Now tied to 1-9 on Keyboard

    • Removed random emote option

    • Added new emote "Cat Ears"

  • Jump Buffer:

    • Increased Jump Buffer from (0.1s -> 0.15s)

    • Jump Buffer now only unloads on Idle State

  • Sticking:

    • Increased Sticking Wall Speed"Falls slower"

    • Holding the opposite direction now instantly detaches

    • Now only sticks to walls when falling (Y Velocity < 3)

    • Now instantly sticks to walls after Wall Jump succession"Basically you can still spam wall jumps"

    • Animation / Sprite changes only happen if not jump buffered"Reduces harsh sprite changes, during instant state changes"

    • Can't unstick until (0.2s) has passed

  • Wall Jump:

    • Wall Jump no longer gains infinite height

    • Increased Wall Jump Movement Stall from (0.2s -> 0.28s)

    • Matched Wall Jump Vertical Power to Jump (21 Power -> 4.5 Tiles)"Same as Jump Height"

    • Wall Jumping now instantly switches to Airborne State

    • Wall Jumping is tied to Airborne State

  • Miscellaneous:

    • Now faces direction solely based on X velocity

    • Movement options now match current state

    • Airborne State now has same width hitbox as Idle State

    • Vertical Correcting raycast now starts in the middle of Slime

Miscellaneous:

  • Dev Tool: No Dark, now is active even when Dev Tools UI is hidden

  • Dev Tool: Toggle Debug Console, now is active even when Dev Tools UI is hidden

  • Chunkfish Hitboxes are now isolated from their Sprites

  • Added dedicated Results Screen exit button

  • Main Menu music no longer pauses

Speedrunning:

  • Warehouse Prologue Cutscene is skipped when Speedrun Mode is enabled

  • Warehouse Intro Cutscene is skipped when Speedrun Mode is enabled

  • Warehouse Elevator Cutscene goes straight to Results Screen when Speedrun Mode is enabled

Areas:

  • Warehouse

    • Some rooms reworked / nerfed

  • "Movement Gym" added

Bug Fixes:

  • "B-Hop" on Base Slime

  • Volume Sliders not reflecting true volume

  • Warehouse Fans can clip players

  • Wall Jump inconsistency

  • Permanent Camera Shake

Source

Steam News / 5 August 2024

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