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Steam News11 January 20265mo ago

Update #4!

Hello Tamers!!! It's me, Dylan, here once again with a new update! -Added a NEW SONG! The Rolling Hills Junction 0 has a new track by yours truly!

Full notes

Full Slime Saga update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Tamers!!! It's me, Dylan, here once again with a new update!

What changed

7 fixes9 additions7 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • UI and audio
addedHello Tamers!!! It's me, Dylan, here once again with a new update!
addedAdded a NEW SONG! The Rolling Hills Junction 0 has a new track by yours truly!
changedRebalanced 3v3 combat to improve the overly chaotic feel
changedHeavily reduced the frequency of team heal and AOE attack moves done by enemy slimes
addedAdded a new feature at the beginning of 3v3 or 2v2 fights where you can decide which enemy monsters you and your team target at the start of battle, your team mates will automatically try and target the creatures you aren't targeting which they also have an elemental advantage against, this is to better organize which battler is targeting whom and overall add a feel to 3v3 fights that better resembles the fights near the beginning of the game
fixedFixed an LOD bias issue that was negatively impacting performance
  • -Added a NEW SONG! The Rolling Hills Junction 0 has a new track by yours truly!

  • -Rebalanced 3v3 combat to improve the overly chaotic feel

  • -Heavily reduced the frequency of team heal and AOE attack moves done by enemy slimes

  • -Added a new feature at the beginning of 3v3 or 2v2 fights where you can decide which enemy monsters you and your team target at the start of battle, your team mates will automatically try and target the creatures you aren't targeting which they also have an elemental advantage against, this is to better organize which battler is targeting whom and overall add a feel to 3v3 fights that better resembles the fights near the beginning of the game

  • -Fixed an LOD bias issue that was negatively impacting performance

  • -Fixed a potential softlock when getting defeated during the tutorial phase of the game

  • -Fixed a potential softlock when doing the first battle tutorial

  • -Fixed a potential softlock when pausing while the game is fading out

  • -Added new interactable signs to help guide the player. (and also there's some fun jokes thrown in)

  • -Respawning at the nearest checkpoint during the tutorial is now free

  • -Replaced the "vibration" option in the options menu to "Invert look axis" for the players that wanted that. Vibration has not yet been implemented anyway and the option will be re-added at a later date.

  • -Adjusted audio levels and mix of more ambient environmental SFX

  • -You can now exit all game menus (pause menu, inventory menu, party menu, quest menu) with the same button used to bring them up

  • -Fixed "Toys for Jake", "Cerulean Crystals" and "Art Supplies" side-quests not functioning as intended

  • -Added a new rare chest type that involves environmental puzzles to get to, called a "Super Chest". Found in all junctions.

  • -More refinements and additions to the look and gameplay of all junction levels

  • -Added an ENERGY DRINK item! Allowing you more stamina for a short period of time

  • -Refined the logic for when the game decides the best place for you to spawn after falling into water, preventing some potential softlock scenarios

  • -Fixed issue with level interactables being misremembered as being interacted with previously

  • -Changed the way the game remembers interaction with things like chests and switches to real-world time as opposed to gameplay-time

  • -Added a new opening splash screen

  • -Raised the difficulty of the second and third bosses, QuickDraw

  • -Fixed rare locking issue that could happen when a battle is started

  • -Reduced depth of field effect in Canyon

  • Other miscellaneous little bug fixes

Keep the bug reports and suggestions coming! If you have details of bugs or further suggestions, please leave them on this post!

Source

Steam News / 11 January 2026

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