Full notes
Full 史莱姆糯米 / Slime Nomi update
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What changed
- Gameplay
- Fixes
史莱姆糯米 / Slime Nomi changes
Witch's Castle Art Update
I redrew the pixel art of the first chapter (except for the background). If anything is poorly drawn, please point it out in the comments!
Screenshots:
Difficulty Change
Game difficulty has been reduced significantly, and repetitiveness of story mode has been slightly reduced.
Extra Levels
I made 20 new levels, which include a new mechanic, toy brick:
Other Changes
Now the game saves the window position when the game is in windowed mode.
Reset crystal now reset the position of claws.
Reset crystal now reset all types of boxes.
Reset crystal now makes direction gems appear immediately.
Bug Fixes
Fixed the bug that slime nomi could not stick to other sticky walls when overlapping with a sticky wall in hidden state.
Fixed the bug that the initial state of stick walls on the switchblock whose initial state is hidden is not correct.
Fixed the bug that slime nomi on the ground would die when it touches a moving block that moves horizontally.
Fixed the bug that the animation of slime nomi entering the freeze state when it smashes down will be played repeatedly.
Fixed the bug that the game would get “stuck” if you toggle window when the veil is moving down.
Fixed the bug that the pause menu will show the skip option before the dialog is triggered in the troll levels.
Fixed the bug that slime nomi can be sucked by a direction gem when it touches the runestone.
Source
Changelog.gg summarizes and formats this update. How we read updates.
