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Steam News10 June 202626d ago

[UPDATE] UX and Balancing Update

Thanks for playing! This update focuses on smoother pacing and clearer feedback. BALANCE Bosses now return much sooner after one leaves, so there's less waiting around.

Full notes

Full Slime Kingdom: Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Balance
changedBALANCE
changedThe final stretch of quests has been rebalanced — the late game is far less of a grind.

Slime Kingdom: Idle changes

changedBALANCE
changedThe final stretch of quests has been rebalanced — the late game is far less of a grind.

Thanks for playing! This update focuses on smoother pacing and clearer feedback.

BALANCE

  • Bosses now return much sooner after one leaves, so there's less waiting around.

  • The final stretch of quests has been rebalanced — the late game is far less of a grind.

  • Maxing out professions is now much more affordable.

CLARITY

  • Professions now show how fast they work, and what the next level will do.

  • Treaties and wars now show how they affect your standing with each kingdom.

  • Locked crafting recipes are now visible, and materials you haven't found yet

appear as a mystery until you discover them.

FIXES

  • The ending now plays correctly when you finish the final quest.

Got feedback? We'd love to hear it. Have fun out there!

Source

Steam News / 10 June 2026

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