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Steam News31 July 201510y ago

Build 0.3.5 (07/31/2015)

A small patch that fixes some of the "spike-and-platform" issues. Full list of changes: Added a hint on level I-6 Slight changes in spike placement and platform length (in order to make some places slightly more forgivi

Full notes

Full SLIDE: platformer update

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What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Maps
addedAdded a hint on level I-6
changedSlight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: I-4, I-5, II-9
changedSlightly increased the delay of several lasers on level III-20
changedUpdated "dev time" on level I-20
changedSlightly reduced polycount on every level of stages 1 and 2
changedSignificantly reduced polycount of the first stage background decorations

SLIDE: platformer changes

addedAdded a hint on level I-6
changedSlight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: I-4, I-5, II-9
changedSlightly increased the delay of several lasers on level III-20
changedUpdated "dev time" on level I-20
changedSlightly reduced polycount on every level of stages 1 and 2

A small patch that fixes some of the "spike-and-platform" issues. Full list of changes:

  • Added a hint on level I-6

  • Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: I-4, I-5, II-9

  • Slightly increased the delay of several lasers on level III-20

  • Updated "dev time" on level I-20

  • Slightly reduced polycount on every level of stages 1 and 2

  • Significantly reduced polycount of the first stage background decorations

  • Some decorations in stage 1 are now static. This should increase performance on low-end and integrated video cards.

Source

Steam News / 31 July 2015

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