Full notes
Full SLIDE: platformer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
SLIDE: platformer changes
A small patch that fixes some of the "spike-and-platform" issues. Full list of changes:
Added a hint on level I-6
Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: I-4, I-5, II-9
Slightly increased the delay of several lasers on level III-20
Updated "dev time" on level I-20
Slightly reduced polycount on every level of stages 1 and 2
Significantly reduced polycount of the first stage background decorations
Some decorations in stage 1 are now static. This should increase performance on low-end and integrated video cards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
