In this update6
Full notes
Full Slice Overdrive update
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What changed
- Gameplay
- Fixes
Slice Overdrive changes
Flame on! It's a big one today, with some new and refined hazards!
Fireballs
Fireballs are hot, and they kill on touch...so much like a real fireball I imagine...
Added a variety to match Sawblades (Rotating, different speeds and more)
This is the first time that hazards aren't white! There was an attempt, but it just didn't look as cool
This is also the first time hazards have trails - looks a little nicer with some extra color
New moving fireballs allow for back and forth dodging
Most of the "Fireball Chains" can be rotated on 45 degree angles (previously 90) for more variety
Added Level Editor icon hints so you can see the direction and speed of the item
Sawblades
Added horizontal moving Sawblades to bring it in line with Fireballs
Allowed rotating the Sawblades (with arms) on 45 degree angles also
Added Level Editor icon hints so you can see the direction and speed of the item
Bounce Pads
To avoid clashing with fireballs and other things, they're now pink
Added a diagonal bounce pad for variety
Recharge (Diamonds)
The yellow single-use recharge has been changed to pink - this is also a slight redesign to help it differ from the blue looping one
The blue one is a looped item that provides infinite recharges after a small delay
The blue one now has an icon in Level Editor to help remind you when creating
Vignette
Vignette (a subtle, screen-edge black fade in-game) is now enabled by default - it's very subtle, but if you want it gone the checkbox is in the VIDEO settings
General Fixes
There was a bug in the rebuilt menu which didn't reset the Unpublished tab upon Deleting or Unpublishing a level - not anymore
Project clean up - removed some old files that were taking space (the raw build is now a third of it's size)
Fixed a bug that allowed you to rotate things like Saws and NullBlocks (which is pointless as they're identical with 90 degree rotation)
Cool as! Ok, onwards!
Source
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