Full notes
Full SLICE BACK update
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What changed
- Events
- Gameplay
- Maps
Welcome to the second Dev Diary of SLICE BACK!
General news
This sprint (we divide our work into two-weeks sprints) we split our time on these three major topics:
We analysed the Gamescom feedback and decided to improve the locomotion system of SLICE BACK.
We started contacting publishers that could be interested in our game. As you may know, going out there alone can be really difficult and we are looking for a great partner with lots of experience :)
We spent the last week-end showing our new build at a local indie event (Indie Dev Day 2) and collected a lot of valuable feedback.
Games progress - What has been done
Regarding the game development we have been working on the following features:
Locomotion system revamped
Minor Combat improvements
3rd alien mob art, animations and VFX added
The design of the end level boss is done and you can test it on our new build
Platforming improvements
Games progress - Short term tasks
Rework Player Aid System to make it more stable, reliable and work with future new weapons
Mid level boss art, animations and VFX
End level boss art, animations and VFX
Mid level boss behaviour tweaks according to your feedback
End level boss behaviour tweaks according to your feedback
Games progress - Mid term tasks
Rework the levels into more of a Metroidvania structure to allow us to create more content with a higher quality and give us more freedom to create different and dynamic layouts
Unlockables, you will finally be able to make something out of all those yummy sushi!
Hidden map secrets through the level
Thanks for reading!
Remember that you can always contact us through our Twitter, chat with us on our Discord and be always updated on our development progress through our newsletter !
Cheers,
The Slice Back team
Source
Changelog.gg summarizes and formats this update. How we read updates.
