HomeGamesUpdatesPricingMethodology
Steam News28 August 20196y ago

Dev Diary #1

Welcome to the first Dev Diary of SLICE BACK! General news The last two weeks have been really crazy for us: - We launched our Steam wishlist, Itch.io, Twitter, Discord, Newsletter, Youtube and Facebook pages.

Full notes

Full SLICE BACK update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Performance
changedGeneral newsThe last two weeks have been really crazy for us: - We launched our Steam wishlist, Itch.io, Twitter, Discord, Newsletter, Youtube and Facebook pages. - We started our communication to the players and got plenty of feedback from all of you! - Gamescom time!. We had plenty of meetings with potential publishers and will now start following up with them to, hopefully, close an interesting deal :) - We analyzed both your feedback and the insights we got from Gamescom to be aware what features we need to spend the next two weeks polishing. Stay tuned to discover and try the improvements!
changedGames progressRegarding the game development we have been working on the following features: - Tweaking and improving dialogues. - Implementing art and animations for the third mob - yes, the ingame frightening rectangle box. - First iteration - placeholder - of the end level boss. - Toon shader: now Groove should look brighter and better than ever before. - Backgrounds polish. - Minor bug fix Thanks for reading! Remember that you can always contact us through our Twitter , chat with us on our Discord and be always updated on our development progress through our newsletter . Cheers, The Slice Back team

Welcome to the first Dev Diary of SLICE BACK!

General news

The last two weeks have been really crazy for us: - We launched our Steam wishlist, Itch.io, Twitter, Discord, Newsletter, Youtube and Facebook pages. - We started our communication to the players and got plenty of feedback from all of you! - Gamescom time!. We had plenty of meetings with potential publishers and will now start following up with them to, hopefully, close an interesting deal :) - We analyzed both your feedback and the insights we got from Gamescom to be aware what features we need to spend the next two weeks polishing. Stay tuned to discover and try the improvements!

Games progress

Regarding the game development we have been working on the following features: - Tweaking and improving dialogues. - Implementing art and animations for the third mob - yes, the ingame frightening rectangle box. - First iteration - placeholder - of the end level boss. - Toon shader: now Groove should look brighter and better than ever before. - Backgrounds polish. - Minor bug fix Thanks for reading! Remember that you can always contact us through our Twitter, chat with us on our Discord and be always updated on our development progress through our newsletter. Cheers, The Slice Back team

Source

Steam News / 28 August 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.