Full notes
Full SleepWalk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Performance
SleepWalk changes
Update 2.0 – Visual improvements and essential adjustments
Excited to reveal our latest game update! Focused on elevating the player experience, making every moment engaging and captivating. Here's what to expect:
- Improved graphicsSignificant time and effort invested in refining the game's graphics for a stunning, detailed visual aesthetic. Textures, shadows and effects have been adjusted, providing a more immersive and visually pleasing gaming experience.
- Increased protagonist's resistanceRecognizing the importance of the protagonist's stamina, we have adjusted the stamina levels at different difficulty levels. Players can now prepare for more intense challenges as their characters' resilience adapts more evenly to the demands of the game.
- Functional Steam AchievementsI'm thrilled to announce fully operational Steam achievements! Challenge yourself to reach new heights and unlock exclusive achievements on this epic journey. Show your skills and dedication by achieving goals, ranging from remarkable feats to daring challenges. Now, more than ever, your achievements can be recognized and celebrated, enriching the overall gaming experience. Get ready to elevate your gameplay by overcoming challenges and leaving your mark among great adventurers!
Bug fixes: By carefully listening to player feedback, we have dedicated significant resources to eliminating numerous bugs that could disrupt the gameplay experience. From minor rendering issues to more complex challenges, our team has worked diligently to ensure smoother, hit-free gameplay.
Source
Changelog.gg summarizes and formats this update. How we read updates.
