Full notes
Full Slayers, Inc. update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Slayers,
What changed
- Gameplay
- Balance
- Performance
- Server
May has been a great month for progress on the game. We've been working hard on implementing new content while also testing ideas and trying out changes based on feedback from the demo. The biggest announcement is that, as of now, Slayers, Inc. has its final boss and can be completed (at least by us). No more being confined to the Quint-State Area of Hell in an endless loop of gibs and Chompers.
In-Progress
Item lore
Balance
Unlocks and Achievements
Major Additions
Final Area
Final Boss
Ending sequence
Another Slayer
Five items
Invocations (run modifiers)
Art for Area 5 complete
Minor Additions and Improvements
Optimizations regarding enemy AI
The Overlord now has an upper limit on enemy-spawning resources
Tileset for Area 6 complete
New slayer art complete
Reworked 2 boss themes
E3 is coming up soon and that should be fun. We won't be there, but we may be other places. As always, remember to hype responsibly, and keep an eye on our Twitter and Discord server for teasers, announcements, and more as development continues.
Happy Slaying!
Source
Changelog.gg summarizes and formats this update. How we read updates.
