In this update6
Full notes
Full Slay the Spire 2 update
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What changed
- Compatibility
- Balance
- Gameplay
- UI and audio
- Fixes
- Events
Slay the Spire 2 changes
It's time for another beta patch! A main focus of this one is enemy balance, including a rework of Infested Prism, more adjustments to Skulking Colony, and some changes to the new boss, Aeonglass. We've also got quite a few more Epoch art additions and more cool combat animations for some of the characters! Let's dive in...
CONTENT & BALANCE
General:
If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn
This change also applies to other powers that decrement at the end of the enemy's turn (Frail, Intangible, Weak, etc.)
Ancients:
Changed Neow's Scroll Boxes Silken Tress relics: swapped downsides and pools
Ironclad:
Buffed Drum of Battle card: Energy gain on Exhaust effect now respects Replay and card play duplication effects like Duplicator potion
Buffed Howl From Beyond card: trigger moved from start of turn -> end of turn
Buffed Entrench card: can now gain extra Block from enchantments like Nimble
- Buffed Unrelenting carddamage increased from 12(18) -> 14(20)
Silent:
Reworked and renamed Follow Through card:
Rarity increased from Common -> Uncommon
Renamed -> Scare
- Changed Predator cardrarity decreased from Uncommon -> Common
- Buffed Pounce carddamage increased from 12(18) -> 14(20)
Regent:
- Buffed Furnace cardForge increased from 4(6) -> 5(7)
- Nerfed Minion Sacrifice cardBlock decreased from 9(12) -> 8(11)
- Changed Sealed Throne cardupgrade changed from Innate -> lowering Energy cost by 1
- Changed Astral Pulse carddamage changed from 14(18) -> 6x2(8x2)
Necrobinder:
- Buffed Death March cardadditional damage increased from 3(4) -> 4(6)
- Nerfed Debilitate carddebuff decreased from 3(4) turns -> 2(3) turns
Defect:
Changed Fusion card:
Energy cost decreased from 2(1) -> 1
Now Exhausts, and loses Exhaust on upgrade
- Buffed Synthesis carddamage increased from 12(18) -> 14(20)
- Nerfed Shatter carddamage decreased from 11(15) -> 7(11)
Colorless Cards:
- Nerfed Fasten cardadditional Block decreased from 5(7) -> 4(6)
Potions & Relics:
Buffed Mummified Hand relic: now randomly chooses cards in a way that's more favorable to the player
Priority 1 is cards that currently cost 1+ AND with a base cost of 1+ before any current cost modifications
Priority 2 is cards that currently cost 1+ regardless of base cost
Priority 3 is cards with a base cost of 1+ that have been temporarily modified to cost 0
If none of these priorities match, a completely random card in the player's hand is chosen
Enemies:
Reworked Infested Prism
Changed Aeonglass:
Adjusted moveset
Reworked Wither status and Withering Presence power
- Changed Haunted ShipRamming Speed move removed, now alternates between Swipe and Stomp instead (always starting with Swipe after Haunt)
Changed Punch Construct:
Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch
Ready move now leads into Fast Punch
Now applies Frail instead of Weak
Changed Skulking Colony:
HP increased from 70(75) -> 75(80)
Hardened Shell power increased from 15 -> 20
Smash move removed, now uses Zoom move turns 1 and 2 instead
No longer gains Block
ART:
Added new Ironclad heavy attack animation
Added new Necrobinder cast animation
Added new Regent Sovereign Blade animation
Added Epoch art for:
Booting Up
Soup
Poisoner
Scribbles
The Calm
Updated Epoch art for:
Hello Hello!
Friendship
Added alternate phobia mode art for:
Fossil Stalker
Haunted Ship
Skulking Colony
The Obscura
Twig Slime M
USER INTERFACE & EXPERIENCE:
Improved Byrdonis's UX
Territorial power's hovertip now mentions Byrdonis by name
Hovering over Byrdonis now also shows the Strength hovertip
Updated the Aeonglass boss node icon
Added the following enemies to the Bestiary:
Kaiser Crab arms
Decimillipede
Parafright
Added global rank paginator and adjust arrow positions to leaderboards
Leaderboards in game over screen have been moved a bit higher to allow room for toggle
Ability to see other player scores near your score in leaderboards
Added controller navigation for the modifer icons on the top bar
AUDIO:
Added SFX for Skulking Colony
Added SFX for when a card travels to a pile
WRITING:
Fixed some inconsistencies in Jeweled Mask relic's wording
Fixed Exterminate card's wording to be more consistent with Conflagration card
The word "Power" is no longer keyworded in Lost Wisp relic's description
Added more translated text for various languages
Fixed formatting, numeric values, and punctuation in various languages
BUG FIXES:
General:
Fixed vertical separators showing up for Daily Run screen even if no scores have been submitted
Fixed an issue where, after switching between two languages and continuing a saved run, the hovertips for some items in the top bar could display in the wrong language
Fixed an issue where, after winning an Elite combat and receiving a potion reward, your odds of receiving another potion reward in the next combat could sometimes go up instead of down
Fixed being able to open the card inspection screen and toggle the View Upgrades button with the same button press
Fixed broken controller navigation from relics to the reward screen if you clear out the top reward option
Fixed cards in hand getting stuck if you try to play it while it is being transformed
Fixed num keys for card selection not working if you mouse is too low on the screen
If you load a save file with a deprecated boss, it can no longer roll the same double boss
Controller input is now ignored when game window is unfocused
Improved reliability of settings saves on startup
Replayed cards show the appropriate amount of damage if powers wore off between replays
Stopped cloud-syncing settings.save to prevent Steam Cloud conflicts
Taking a card removal reward as the last reward no longer keeps the background faded out
Ancients:
Fixed crash when selecting Ancient relic options
Fixed Neow's Kaleidescope relic using up all of Silver Crucible relic's charges
Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
Necrobinder:
Funerary Mask relic now shuffles Souls into Draw Pile before your hand is drawn
Silent:
You can no longer play cards before Tools of the Trade triggers
Defect:
Fixed spacing issue in the Consuming Shadow power hovertip
Scrape no longer discards cards that cost zero Energy but have a Star cost
Colorless Cards:
Fixed a softlock when playing Anointed card when your Draw Pile contains more cards than can fit in your hand
Fixed being able to highlight creatures while the Purity card selection screen is open
Potions & Relics:
Fixed broken controller nav from relics to card rewards after you reroll via the Driftwood relic
Fixed completing Orrery relic's card selection in shop also buying/clicking on an item in the shop on controller
Enemies:
Fixed Aeonglass first move intent showing a buff instead of a debuff
Fixed Aeonglass background music
Fixed Ceremonial Beast background music transition not lining up with when it gets stunned
Fixed Living Fog missing its smoke
Fixed Kaiser Crab's Rocket Claw's charge up SFX looping forever
Fixed Test Subject starting phase 2 with extra strength if it is killed by Sleight of Flesh via Enfeebling Touch
Fixed Thieving Hopper softlock if you have no cards for him to steal
Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
Fixed Waterfall Giant not respawning in the Bestiary when you kill him
Inklet and Vantom's Slippery power no longer loses a stack when fully blocking all damage from a hit
Skulking Colony's per-turn damage cap now properly resets at the start of both the player's and the enemies' turns, fixing an issue where Poison damage counted towards the damage cap on the players' next turn
Fixed softlock after defeating Infested Prism
Zapbot's High Voltage power's hovertip now properly mentions that it gains Strength at the end of its turn instead of the start
Added missing move names to the Bestiary
Summoned monsters are now revealed in the Bestiary (you will have to defeat them once to reveal them)
Hid Lagvulin Matriarch's zzz particle when it is no longer sleeping in the Bestiary
Waterfall Giant steam spouts no longer misbehave after death animation in Bestiary
Fixed a few issues with Test Subject in the Bestiary
Events:
Fixed Crystal Sphere event potion rewards giving potions of the wrong rarity
You no longer get rewards from the Battleworn Dummy event after saving and quitting
Multiplayer:
Potions are now canceled if they're targeted on a creature that was killed by another player
Corrected Test Subject HP scaling in multiplayer
Fixed state divergences related to event combats
Fixed state divergence that would occur after Crystal Sphere event
Fixed possible state divergence when event option resolution took a long time
Relics with turn-number-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye relic on the triggering turn
Exiting the Merchant room no longer skips history recording for remaining players
Orrery relic card rewards no longer report the wrong cards to other players
Source
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