In this update8
Full notes
Full Slay the Spire 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Events
- UI and audio
- Maps
Slay the Spire 2 changes
Another bi-weekly beta patch is here! This one is a bit smaller as it is intended to lay the groundwork for moving the beta branch to the main branch. Therefore, these updates are mostly focused on stability: a lot of bug fixes, UI/UX/QOL additions, and performance improvements along with just a few balance changes and art additions....
...Like this new Defect animation!
Without further ado, let's dive in...
CONTENT & BALANCE:
Enemies:
Buffed Skulking Colony: now gets +1 Strength on its Strength gain turn on high Ascension
Changed Aeonglass:
No longer applies the Ebb debuff
Now gains Block on its Ebb move (single hit) instead of its Increasing Intensity move
Potions & Relics:
Buffed The Boot relic: damage increase now also applies to Osty's attacks
Ironclad:
- Buffed Juggernaut carddamage increased from 5(7) -> 6(8)
Regent:
- Buffed Monarch's Gaze cardEnergy cost decreased from 3(2) -> 2(1)
- Nerfed Reflect cardBlock gain decreased from 16(20) -> 15(20)
Necrobinder:
- Buffed Sic 'Em cardSummon increased from 2(3) -> 3(4)
- Buffed The Scythe carddamage increased from 3(4) -> 4(5)
QUALITY OF LIFE:
During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, the player now receives 50% of the normal gold reward instead of 0%
USER INTERFACE & EXPERIENCE:
General:
If errors occur on run start, a popup is now displayed instead of a black screen
Implemented preferred Ascension for random character option
Ancients:
When Vakuu tells you how many times you've visited him, the number he says is now accurate
Pael's Flesh relic now visually increases the maximum energy amount shown in your Energy counter
For example, if you have 3 max energy before Pael's Flesh triggers, your energy counter will show 4/4 instead of 4/3 after Pael's Flesh triggers
Enemies:
The Wither status card preview upgrade level now matches the upgrade level that Aeonglass is actually on
Necrobinder:
Sacrifice card now previews how much Block it will gain, so that it's easier to plan with effects like Dexterity and Frail
ART:
Added Epoch art for:
Devastation
The 12
The Giant
Added Defect power up animation
Added new Soul Nexus VFX
WRITING:
Updated translations for various languages
BUG FIXES:
General:
If you have Steam Cloud turned off, cloud files no longer overwrite local ones
First floor of Act 2 can no longer be a ? room instead of a fight when carrying Spoils Map quest card
Fixed card Energy cost sometimes showing the wrong value when its cost is randomized
Fixed cards returning to the wrong spot in your hand after deselecting them during a card selection
Card draw is now stopped after combat ends during the draw phase
Overgrowth act now plays both of its music tracks instead of always the same one
Music no longer restarts twice at the start of a run
Ancient:
Fixed an issue where, if the player has Vakuu's Whispering Earring relic and it auto-plays Void Form card, it could sometimes continue auto-playing cards on the player's next turn
Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser power plays cards at the start of the turn
Enemies:
Aeonglass's Wither status card no longer briefly returns to your hand before you discard your hand at the end of your turn
Can no longer upgrade Wither status card with Armaments or Drain Life cards
Fixed an issue where, after killing Spectral Knight, cards that would normally be Ethereal could sometimes become non-Ethereal
Fixed creature and boss VFX occasionally failing to appear
Fixed Flyconid spore effect lingering when its attack is interrupted
Fixed Fossil Stalker VFX continuously playing in the Bestiary
Fixed the Living Fog encounter name in the death quote
If you kill Gremlin Merc before he steals any gold from you, the rewards screen no longer says "Mugged..." even if Fat Gremlin escapes
Potions & Relics:
Fixed an issue where, if the player hatched Byrdonis Egg at a rest site while the rest of their deck was upgraded and they had Miniature Tent relic, they were unable to upgrade the newly-added Byrd Swoop card until the next rest site
Fixed an issue where, if Pantograph relic healed the player above 50% health, Red Skull relic's Strength increase would still apply until an attack was played
Snecko Skull relic now always triggers before Unsettling Lamp relic
Fixed visual errors with the outline of some potion assets
Events:
Gnarled Hammer relic can no longer be traded at the Relic Trader event
Fixed Perfect Fit enchantment not working correctly if you play Reboot card while the enchanted card is in your hand or draw pile
Fixed War Historian Repy event not removing all duplicates of Lantern Key card if you have more than 2
Silent:
Fixed an issue where, if the player had Unceasing Top relic, played Hidden Daggers card, and discarded a Sly card, Unceasing Top could cause the player to incorrectly draw a card before the Shivs were added to their hand
Necrobinder:
Fixed an issue where, if the player played Lethality card and the first attack of the turn had Replay, the replayed attack would incorrectly display Lethality's buffed damage amount before correctly dealing its base damage amount
Multiplayer:
Fixed crash when using potions in multiplayer due to state divergence
Fixed rare issue which caused incorrect cards to be shown when obtaining cards at certain events
Nightmare card VFX no longer plays for all players
PERFORMANCE:
Reduced stuttering when combat effects appear for the first time in a run
MODDING:
Base game no longer deletes progress from mods that are removed or errored
Source
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