Update log
Full Slay the Spire 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
It's beta patch time!
For those new to Slay the Spire 2, keep in mind that these changes are pushed to our Beta branch to ensure stability, then eventually merged into the main branch. For those who play using controller, we highly recommend using the Beta branch as we're trying to resolve crashes related to selection screens when playing via controller/Steam Deck.
While our focus is still on fixing crashes and ensuring the game runs on as many hardware configurations as possible, let's look at some of this patch's highlights.
Bi-Weekly Patching
As you've probably noticed, we're moving to patch every 2 weeks rather than weekly as outlined in our Early Access Disclaimer. This may be a bit surprising as the first game patched weekly, but it was a lot of work so it really sucked.
Anyways, the 2-week cadence should make it less hectic for us, allowing bigger changes and more time working and polishing stuff before it goes out. It also allows more time for beta players to absorb and give feedback on changes.
The Bestiary
This week brings... the Bestiary! While it's still an outline of what it will end up being, we hope that seeing these monsters and their animations and data (not yet implemented) all listed in a separate screen will be fun.

Pro Tip: Press the 1 - 8 keys when you're viewing a monster.
Doormaker Out, Aeonglass In
Doormaker has been replaced with a brand new boss, Aeonglass! While Doormaker had interesting micro decisions in the fight, he was over the complexity threshold of what we want and had lingering issues. We decided that starting over fresh will let us hit what we actually want for an Act 3 boss.
CONTENT & BALANCE:
General:
The Bestiary is now available in the Compendium
Silent:
- Nerfed Blade of Ink cardInky enchantment damage decreased from +2 -> +1
Regent:
Slightly reworked Sword Sage card:
- CosmeticOld: Sword SagePower - Cost 2(1) - Rare - "Sovereign Blade now hits an additional time."
- CosmeticNew: Sword SagePower - Cost 2(1) - Rare - "Sovereign Blade gains Replay 1."
Among other things, this means that Sword Sage card now has synergy with Parry card
- Nerfed Bulwark cardBlock decreased from 13(16) -> 12(15)
- Buffed Crescent Spear cardbase damage increased from 6 -> 8
- Nerfed Patter cardBlock gain decreased from 9(11) -> 8(10)
Buffed Royalties card: Gold Gain from 30(35) -> 30(40)
Defect:
Buffed Infused Core relic: now also gains "Lighting Orbs deal 1 additional damage."
- Buffed Hyperbeamdamage increased from 26(34) -> 28(36)
Buffed Shatter card: now Evokes all of your Orbs twice
- Buffed Tesla Coil+ carddamage decreased from 6 -> 4, but Lightning Triggers increased from once -> twice
- Buffed Uproar carddamage increased from 5(7) -> 6(8)
Colorless Cards:
Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just cards played by its owner
Enemies:
Reworked Doormaker to a new boss, Aeonglass
Changed Fossil Stalker: in multiplayer, now gains a set amount of Strength if it hits any player, instead of gaining Strength for each player hit
Changed Haunted Ship: now applies 3 Weak on Turn 1 instead of applying Weak when it attacks
- Buffed Soul FyshScream move damage increased from 11(12) -> 13(15)
Ancients:
Reworked Tezcatara's Pumpkin Candle relic
Old: "Gain 1 Energy at the start of each turn. Extinguishes at the start of Act 3."
New: "Gain 1 Energy at the start of each turn. Extinguishes after 5 combats. Can be Kindled at rest sites."
Added new Neow relics:
- CosmeticKaleidoscope (temp name)"Upon pickup, gain 2 card rewards with cards from other characters."
- CosmeticFishing Rod"Every 3 normal combats, Upgrade a random card in your Deck."
- CosmeticSilken Tress"Enchant all cards in the first card reward with Glam."
Moved Tezcatara's Seal of Gold relic to option 3 so that it is in the same pool as Pumpkin Candle
Events:
Something special now happens if you have multiple Lantern Key cards (doesn't apply to multiplayer)
ART:
Added art for Friendship Epoch
Added new power art for Smoggy
Added multi-hit animation for Corpse Slug
Added unstun animation for Rock Bowlbug
Tweaked Vantom explosion to look right on shrunken Vantom
Added a phobia mode alternate portrait for the Zen Weaver event
USER INTERFACE & EXPERIENCE:
Limited the total number of cards rendered when playing the Clone animation at a rest site to 15
Added translation issue dropdown option to the in-game feedback form
Outline darkness of continue button now matches the next dialogue arrow
Adjusted Gremlin Mercenary combat enemy hitboxes, speech bubble, and intent positions
Skulking Colony's health bar now changes color to indicate that it cannot take any more damage this turn
When hovering over stale dialogues at Ancients, all of the dialogues will become opaque instead of just the one currently being hovered over
Added a more informative error popup for Steam BadCert error in multiplayer
If you move a current_run.save with a modded character in it back to unmodded, you get an error instead of a black screen
WRITING:
Reworded Axebot death message to reflect that there is only 1 of them now
Added more translated text for various languages
Fixed translation errors in:
German
Latin American Spanish
Castilian Spanish
French
Italian
Japanese
Polish
Brazilian Portuguese
Thai
Turkish
AUDIO:
Added Soul Fysh background music
Added Kaiser Crab background music
Added Kaiser Crab SFX
Added hyper beam SFX
BUG FIXES:
General:
Fixed save files being lost or corrupted after a PC crash, blue screen, or power outage
Fixed black screen softlock when Steam would disconnect during room transitions
Fixed the Sealed Deck modifier not being affected by the multi-character card modifiers
Night Terrors modifier can no longer kill you
The Perfect badge is no longer awarded if you abandon run at a boss
Fixed being unable to navigate off of top bar in shop room
Fixed being unable to controller navigate through rest site options when player has 2 rows of relics
Fixed controller navigation in shop if you buy out all relics and colorless cards
The game no longer rapidly switches between "Controller Detected" and "Mouse Detected" when playing with a controller
Fixed being able to start a single player run via controller while the Ascension tutorial was open
Fixed potion hovertip not appearing if you press "b" in the potion popup screen
Fixed errors in input settings for new keybindings added after saving
Fixed rare problem where feedback screen is stuck open on game launch
Fixed rare softlock when playing Compact with status cards in hand
Fixed softlock after the popup about shuffling in the tutorial
Fixed Steam cloud sync errors when syncing many run history files
Fixed duplicate files appearing in run history after Steam cloud sync
Restored the default rendering backend to D3D12 for Intel 620 GPUs
Fixed audio staying muted after pressing volume keys or alt-tabbing on Linux
Fixed crash on Linux when ICU libraries are unavailable
Ironclad:
To avoid softlocking after setting up an infinite loop (i.e. Hellraiser + 2 Pommel Strike cards), Hellraiser will only play 9 cards per turn if all enemies have infinite HP
Hellraiser card now properly plays cards containing "Strike" against enemies with infinite HP
Silent:
Fixed Fan of Knives card VFX not playing
Regent:
Fixed not being able to select cards with controller when you choose all the cards in your hand via GUARDS!!! card
Necrobinder:
Fixed Fetch card not glowing gold if it is drawn by Gambling Chip relic
Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
Colorless Cards:
Fixed VFX sometimes failing to appear during Rolling Boulder power effect
Potions & Relics:
Players are now disallowed from throwing the Foul Potion if the Merchant inventory is open
Using Foul Potion on the Merchant no longer freezes the game on controller
Bookmark relic is now able to properly apply its cost-reduction effect to a card that has been retained by a "Retain your Hand" effect like Equilibrium card
Fixed Beetle Juice potion causing Vantom's tail to become visibly cut off
If the player has The Boot relic and deals Skulking Colony 1-4 damage, they now properly take 5 damage
Ancients:
Fixed issue where the top of the next dialogue bubble was slightly visible before it would animate in at Ancients
Fixed being able to navigate back to Neow's blessing options while looking at the Card Library
Fixed card inspection button blocking "accept" hotkey when looking at the Pandora's Box relic card view screen
Fixed issue where playing Wish card via controller would immediately select a card in the grid on the same button press
Enemies:
Fixed Kaiser Crab appearing if you load into an already completed boss room
Recentered Axebot in fight so it looks like there is supposed to be only one of them
Fixed a softlock that occurred if the player set up an infinite against Skulking Colony
Multiplayer:
Fixed player names with brackets (e.g. clan tags like ) causing errors in multiplayer
Fixed state divergence related to Mad Science, Juggling, and mixed combat speeds
Fixed Strangle power proccing off of other player's card plays
Fixed occasional black screen when loading into a saved multiplayer combat
Fixed occasional state divergence caused by Stampede + Headbutt cards
Other players' HP bars no longer go offscreen when resizing the window while in settings
Disallow War Historian Repy duplicate Lantern Key card bonus if you are in multiplayer
Source