Update log
Full Slay the Spire 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey, Slayers! Casey here. This week's beta patch brings two major changes to how scoring works for the Daily Leaderboards!
Extracted changes
- Compatibility
- Security
- Gameplay
- Balance
- Maps
- UI and audio
First and foremost, the leaderboards will now only show your friends' scores. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score.
Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on whether you won, how many badges you accrued, and how quickly you finished the run (in that order). This should clarify why you did better on a Daily run compared to your friends.
Because the schema has changed, leaderboards between main branch and beta branch will be separate going forward. We'll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes! Apologies in advance for any bugs...

Now let's take a look at the rest of the updates, including updated art (like Nonupeipe above), some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers).
CONTENT AND BALANCE:
Hey everyone, Anthony here. This week I will be grouping balance and content changes together to better talk about how each section changes overall.
Ancients:
Added new Neow relics:
Neow's Bones: "Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck."
Phial Holster: "Upon pickup, gain 1 potion slot and procure 2 random potions."
Winged Boots: "You may ignore paths when choosing the next rooms to travel to 3 times."
We have three new Neow options you can choose from. I especially like adding more variety to Neow, so we will be looking to expand her set of relics even more over time.
Ironclad:
- CosmeticAdded new Ironclad card, Not Yet : "RareSkill - Cost 2 | Heal 10(13) HP. Exhaust."
Deprecated Grapple card
- Changed Colossus cardrarity decreased from Rare -> Uncommon
This set of changes is directly aimed at improving Ironclad's survivability in a big way. Colossus moving to the Uncommon pool helps to lessen the need for Rare defensive options, and should also help Ironclad players that are missing out on Weak. To make room for an Uncommon Colossus, an existing Uncommon had to be cut. Grapple was too low impact (and redundant with Juggernaut) so it made the most sense to cut. Not Yet gives the Ironclad a much needed healing option.
Silent:
- Changed Acrobatics cardrarity increased from Common -> Uncommon
Reworked Follow Through card: "Uncommon - Attack - Cost 1 | Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies." -> "Common - Attack - Cost 1 | Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time."
- Buffed Memento Mori cardbase damage increased from 8(10) -> 9(11)
Buffed Speedster card:
Damage increased from 1(2) -> 2
Upgrade changed from +1 damage -> Gains Innate

Acrobatics has consistently been a problem as a Common, completely dominating both win rates and pick rates. When compared to the other cards in its family: Skim, Parse, Glimmer, and Burning Pact, it stood out as the only Common. At Uncommon I expect it to still dominate pick rates, while giving me the breathing room to not overly nerf Sly cards, and in fact maybe even give Silent buffs. I will be watching to see how this change impacts her pool in particular this week. This is still an experiment, so it could be reverted if this change ultimately ends up being worse for the game.
Regent:
Changed Regalite relic: now grants Block for any card created, not just Colorless cards
This change makes Regalite consistent with Arsenal, and gives more love to the Regent's Status-generating cards.
Enemies:
Deprecated Tunneleing Twosome fight from the Hive
Nerfed Living Fog: no longer increases the amount of bombs it spawns over time
- Nerfed Skulking ColonyHP decreased from 74(79) -> 70(75)
- Nerfed ByrdonisHP decreased from 91(99)-94(99) -> 81(90)-84(90)
Nerfed Doormaker:
Overall damage numbers nerfed and moves moved around to better align with the doormaker powers
No longer applies debuffs
Gains less strength
Doormaker maintains his troublesome powers, but gets several changes to make the fight more manageable and feel less oppressive. Additionally, I have started focusing on removing some of the spikiness from Act 1, with the long term plan to shift some of the difficulty from Act 1 -> Act 3. The Skulking Colony change is hopefully the last for a while, as the minor HP adjustment allows killing it one turn earlier at Ascension 8.
ART:
Added portrait art for the following cards:
Adaptive Strike
Shadow Shield
Smokestack
Bad Luck
Outbreak
Added new art for Nonupeipe Ancient background
Added new art for the following Neow Ancient relics:
Hefty Tablet
Neow's Talisman
Updated art for Osty in character select screen
USER INTERFACE & EXPERIENCE:
Players on the beta branch now submit their scores to a separate beta-only leaderboard
Added a scrollbar to the Run History screen
Badges now show up in Run History screen
Cleaned up the screen when loading a multiplayer Daily Run so that it matches the standard Daily Run screen
Daily Leaderboards now show off floor, badge count, and time instead of score
In multiplayer games, gold score is averaged out across all players to make score uploading consistent for the new schema
Updated Leaderboard view in Game Over screen
Leaderboards shown in the Game Over screen in Dailies now fit better
Your name on the Leaderboards are now highlighted blue so you can more easily find yourself
Reworded Spiraling Whirlpool event to explicitly state that it can only enchant a basic Strike or Defend
Added wrapping navigation to Relic Inventory bar on controller
Big divination button hotkey in Crystal Sphere event no longer uses deck view button on controller
WRITING:
Archaic Tooth relic now properly says "Transform a starter card into an Ancient version" instead of "with an Ancient version".
Flak Cannon card description now highlights "Status" in gold
Flanking card now properly specifies that it only doubles attack damage
Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
Pael's Tooth relic now says "Cards devoured" instead of "Cards in the Pot"
Updated translations for various languages
Fixed translation errors for the following languages:
German
Japanese
Russian
Updated credits
BUG FIXES:
General:
Fixed a blackscreen-at-launch issue related to Steam crashing
Fixed softlock related to opening a secret debug menu
Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn't include their Strength if some enemies had Vulnerable while others didn't
"Ascension unlocked" text is no longer displayed in Daily/Custom runs
Fixed leaderboards not being centered properly on non-standard aspect ratios
Fixed cards in hand not being deselected when pressing the top panel hotkey button
Fixed Merchant hand not initially hovering over the first card in the shop when on controller
Players and enemies' maximum Block has been increased to 999,999,999
Negative power amounts can no longer stack below -999,999,999
Silent:
Fixed Blade of Ink card listing the generated Enchanted Shivs in the Run History combat rewards
Fixed Knife Trap card causing the Exhaust Pile UI to display an incorrect number of cards
Regent:
Fixed "to All enemies" not appearing in the Sovereign Blade Forge animation when playing Seeking Edge card
Fixed Reflect card enchanted with Imbued wearing off before the player turn actually begins
Necrobinder:
Fixed Borrowed Time+ card not having green text in the upgrade preview
Fixed self-Doom killing the player if they kill the enemy via Stampede card first
Enemies:
Fixed Knowledge Demon background music not playing finale when you defeat him
Fixed Queen background music not ending if you kill her before the Amalgam
Fixed missing Crossbow Ruby Raider fire animation
Poison now always procs before The Insatiable tries to eat you
Events:
Fixed being able to drink the fruit potion in the Stone of All Time event if you open the popup as the screen is fading out
Multiplayer:
Fixed being able to play potions in multiplayer when you are dead
Fixed Belt Buckle relic removing Dexterity if another player gets a potion from Alchemy card
Fixed History Course relic playing Believe in You card before the start-of-turn Energy reset
Fixed Smokestack power proccing off of other player's Statuses
Fixed strange behavior after exiting the timeline via a Steam Invite
Fixed some state divergences when using console commands in combat
Fixed some instances of "unexpected noconnection packet" error
Fixed state divergence related to upgrading a Monologue card enchanted with Royally Approved
Fixed timing-based softlock related to Golden Compass relic
Source