Update log
Full Slay the Spire 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Balance
- Gameplay
- Performance
- Fixes
- Store
Today's patch features all changes from the previous two beta branch patches, pushed live to the main branch. If you're interested in accessing the beta branch, please see the instructions outlined in these patch notes.
BALANCE:
Players, enemies, and pets can no longer have their HP increased above 999,999,999
ART:
Add icon for Murderous run modifier
Added portrait art for the following cards:
Feeding Frenzy
Sloth
Waste Away
BUG FIXES:
General:
Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen
Fixed crash when interacting with potions during combat transitions
Fixed crash when syncing cloud saves on Windows
Fixed rare save data loss on Windows when power is lost during a save
Fixed crash when quickly navigating away from menus
Fixed dev console failing to match commands on non-English system locales
Fixed potential softlock when auto-played cards trigger grid or card selection
Fixed state divergence related to discarding potions too soon after combat ends
Fixed being able to "peek" in card screens outside of combat
Fixed closing the settings menu while a dropdown is open not also closing the dropdown
Fixed navigating down the dropdown items causing the settings to scroll down
Fixed softlock when auto-played cards triggered card selection
Ironclad:
Fixed Hellraiser power playing Strikes if there are no valid targets
Potions & Relics:
Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1
Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards
Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards
Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block
Enemies:
Fixed missing Kaiser Crab boss death VFX
Fixed Kaiser Crab face animation not looping after a claw takes damage
Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move
Ancients:
Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1
Events:
Fixed softlock when dying in the Jungle Maze Adventure event
Fixed softlock if you die in the Room Full of Cheese event
Multiplayer:
Fixed softlock when any player has Potion Belt and Alchemical Coffer relics
Fixed being unable to navigate via controller if you unready yourself in lobby
Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards
Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes
Fixed softlock when queueing a potion to be thrown after the enemy would die
Fixed crash when returning to the map after loading a multiplayer save
Fixed host and client sometimes generating different maps from the same seed
Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics
Fixed softlock caused by a player dying with cards in their hand
Fixed state divergence related to playing Huddle Up during another player's card selection
Fixed timing-related state divergence occurring at the end of a combat
Fixed rare instances of getting stuck at an empty chest
Fixed a softlock that could occur when a player dies to Breakthrough card's self-HP loss in multiplayer
Fixed softlock at the end of the Architect event in multiplayer
Localization:
Fixed crash when selecting Ironclad on Turkish locale systems
Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
Fixed an issue when viewing run histories in Russian where the player played as The Defect
Fixed an issue with Buffer+ card's description when playing in Portuguese
Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish
Fixed an issue with Colossus card's hovertips when playing in German
Fixed an issue with the "Accept" option in The Trial event when playing in French
Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean
LOCALIZATION:
Added more translated text for various languages
Fixed translation and formatting errors for the following languages:
Italian
Russian
Simplified Chinese
Turkish
German
Spanish
Polish
Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering
Improved Korean font spacing
Improved Russian and Thai font rendering
Improved the look of Simplified Chinese font
Share button in stats screen now utilizes correct localized string
MODDING:
Reworked mod structure
mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named .json - see ModManifest for the new JSON structure.
PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file.
settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order.
Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced.
Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game.
Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.
Source
