Slay the Spire 2
Steam News 13 March 20262mo ago

Beta Patch Notes - v0.99

Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values. Heads up that this patch will at first be exclusi…

Update log

Full Slay the Spire 2 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values. Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.

Extracted changes

43 fixes5 additions4 changes2 removals
  • Compatibility
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • Store
addedHey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values. Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.
removedBALANCE:Players, enemies, and pets can no longer have their HP increased above 999,999,999
addedART:Add icon for Murderous run modifier
addedART:Added portrait art for the following cards: Feeding Frenzy Sloth Waste Away
removedBUG FIXES:Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen
fixedBUG FIXES:Fixed crash when interacting with potions during combat transitions
Steam post image

BALANCE:

  • Players, enemies, and pets can no longer have their HP increased above 999,999,999

ART:

  • Add icon for Murderous run modifier

  • Added portrait art for the following cards:

    • Feeding Frenzy

    • Sloth

    • Waste Away

BUG FIXES:

General:

  • Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen

  • Fixed crash when interacting with potions during combat transitions

  • Fixed crash when syncing cloud saves on Windows

  • Fixed rare save data loss on Windows when power is lost during a save

  • Fixed crash when quickly navigating away from menus

  • Fixed dev console failing to match commands on non-English system locales

  • Fixed potential softlock when auto-played cards trigger grid or card selection

  • Fixed state divergence related to discarding potions too soon after combat ends

  • Fixed being able to "peek" in card screens outside of combat

  • Fixed closing the settings menu while a dropdown is open not also closing the dropdown

  • Fixed navigating down the dropdown items causing the settings to scroll down

  • Fixed softlock when auto-played cards triggered card selection

Ironclad:

  • Fixed Hellraiser power playing Strikes if there are no valid targets

Potions & Relics:

  • Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1

  • Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards

  • Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards

  • Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block

Enemies:

  • Fixed missing Kaiser Crab boss death VFX

  • Fixed Kaiser Crab face animation not looping after a claw takes damage

  • Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move

Ancients:

  • Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1

Events:

  • Fixed softlock when dying in the Jungle Maze Adventure event

  • Fixed softlock if you die in the Room Full of Cheese event

Multiplayer:

  • Fixed softlock when any player has Potion Belt and Alchemical Coffer relics

  • Fixed being unable to navigate via controller if you unready yourself in lobby

  • Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards

  • Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes

  • Fixed softlock when queueing a potion to be thrown after the enemy would die

  • Fixed crash when returning to the map after loading a multiplayer save

  • Fixed host and client sometimes generating different maps from the same seed

  • Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics

  • Fixed softlock caused by a player dying with cards in their hand

  • Fixed state divergence related to playing Huddle Up during another player's card selection

  • Fixed timing-related state divergence occurring at the end of a combat

  • Fixed rare instances of getting stuck at an empty chest

Localization:

  • Fixed crash when selecting Ironclad on Turkish locale systems

  • Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards

  • Fixed an issue when viewing run histories in Russian where the player played as The Defect

  • Fixed an issue with Buffer+ card's description when playing in Portuguese

  • Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish

  • Fixed an issue with Colossus card's hovertips when playing in German

  • Fixed an issue with the "Accept" option in The Trial event when playing in French

  • Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean

LOCALIZATION:

  • Added more translated text for various languages

  • Fixed translation and formatting errors for the following languages:

    • Italian

    • Russian

    • Simplified Chinese

    • Turkish

    • German

    • Spanish

    • Polish

  • Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering

  • Improved Korean font spacing

  • Improved Russian and Thai font rendering

  • Improved the look of Simplified Chinese font

  • Share button in stats screen now utilizes correct localized string

MODDING:

  • Reworked mod structure

    • mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named .json - see ModManifest for the new JSON structure.

    • PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file.

    • settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order.

    • Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced.

    • Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game.

    • Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.

Source

Steam News / 13 March 2026

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