In this update1
Full notes
Full Slay the Party update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Store
Slay the Party changes
Demo Update v0.0.2
This patch focuses on bug fixes, UI improvements, and quality-of-life changes based on the issues reported so far. The demo is still a work in progress, but I’ll keep improving it step by step with each update.
Thank you for your patience, support, and feedback.
-Lethion
Bugfixes & QoL Changes
Ranger's Ambush skill now displays a unique tooltip when player already has Camouflaged status effect.
Recast of Ranger's Ambush skill no longer removes Focused status effects applied from other sources.
Fixed a bug that was allowing to use a skill without rolling for movement after removing a status effect that prevents movement.
Fixed creature respawn animation sequence.
UI Fixes
Fixed a bug where Mercenary and Bandit rewards were displayed incorrectly after they were slain and respawned.
Fixed missing modifier indiciators on the movement dice.
Fixed a bug where volume percentage labels in the Settings menu did not update after changing music or SFX volume.
Fixed a bug where VSync couldn’t be turned back on after being turned off.
Updated the outdated tooltip description for the Focused status effect.
Simplified floating point values on skill tooltips.
Improved text consistency across the game.
Working On
Unique creature sprites and animations
Unique skill VFX and SFX
Unique board tiles
Missing skill and relic icons
Missing player animations
Emote system
Rogue class
Source
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