In this update1
Full notes
Full Slay the Party update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Store
Slay the Party changes
Demo Update v0.0.1
Thanks to everyone who has been playing the demo and sending feedback.
This update focuses on fixing several major bugs that were directly affecting gameplay. I’m hoping to move toward a weekly update cycle, but I’ll need a little time to organize the roadmap and settle into a sustainable rhythm.
The demo is still rough in some areas, especially on the art side, but development is continuing. Missing pieces will be improved and completed gradually with future updates.
Thank you for your patience, support, and feedback.
-Lethion
Bugfixes & QoL Changes
Fixed a bug where Mind Blower-CC920 was attempting to remove mana from monsters and breaking the game.
Fixed a bug where displayed cooldown of skills were 0 during first round of their cooldown.
Fixed a bug where Rank Up button on skills sometimes didn't disappear after spending all Rank Points.
Fixed the target collider of Dragon.
If there are no Relics that player can afford in the pool, Shop now offers cheapest options instead of random ones.
Tutorial Fixes
Fixed a bug that was preventing an info message from being shown.
Fixed missing player portrait images on the win screen.
Improved semi-scripted movement logic during the second part.
Working On
Unique creature sprites and animations
Unique skill VFX and SFX
Unique board tiles
Missing skill and relic icons
Missing player animations
Emote system
Rogue class
Source
Changelog.gg summarizes and formats this update. How we read updates.
