Full notes
Full Slay the Minotaur update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Store
- Fixes
Slay the Minotaur changes
BIG UPDATE!
https://www.youtube.com/watch?v=JYe_ZxAbQRQ
This update is adding some brand new features and improvements!
Before getting to the patch notes, if you’re already playing the game and want to help support it further, the best thing you can do is subscribe to my YouTube channel, follow on Twitter, and leave a review on Steam!
These 3 things help out the most when it comes to helping the game grow. YouTube and Twitter are great places for me to give updates on Slay the Minotaur and whatever else I make!
If you follow any YouTubers or Streamers who you think would be interested in the game and they take suggestions, please suggest Slay the Minotaur to them!
After this update, I want to release at least one more. I'll share some ideas below. However, if the game continues to do well, it is likely I will update it further.
New
Random Mode added.
This extra challenge is unlocked after slaying the Minotaur at least once and makes the labyrinth far more random. Chests are more varied, Aphrodite will not always be in the same locations, and other random changes. This mode is for those who want more randomness and a greater challenge. Random Mode comes with its own Ranks and Times!
Aphrodite now sells 4 new things!
Special Roll replaces your jump with a dedicated roll button. It doesn't refill as quickly, but it will allow you to roll while having different helmets equipped. It can also be activated by using your special move while it is recharging, but this can be changed in the options menu.
Sunlight is a 1 time purchasable item from Aphrodite that will allow you to stun the Minotaur and have him lose track of you. This item was very hard to balance. At first, I felt it cost too little, so I bumped up the price. But that still felt too cheap. Sunlight will cost 600 pearls. However, if you are being chased by the Minotaur, make enough distance and reach Aphrodite, it will only cost 100 pearls. I feel this makes it so the item isn't something that makes sense to buy right away, but is available if you are that afraid of the Minotaur. This also means the best way to escape the Minotaur is to reach Aphrodite and spend 100 pearls.
Teleport will allow you to leave a point of interest and teleport back to it, as long as you don't pick up any other items while it is active.
Temporary Statue will stop you from being stunned by damage for 30 seconds, but damage is not reduced.
Tanks have been added as a rare zombie.
They are a tougher enemy that can attack you with lightning or water waves. When defeated, they can drop either 600 pearls, a Drop of Nectar, Bottled Acceleration, Bottled Fortune, or a large pearl.
Some more beards and armor have been added to increase variety.
You can now cap your frame rate.
You can now remap your gamepad.
Changes
The Aphrodite Crown and the Silver and Gold Defense Helms have had their recharge time increased.
The Silver and Gold Defense Helms were a little too strong. They were made for taking damage, but it was also too easy to avoid damage. They are still both very strong choices.
The Minotaur's footsteps should be easier to hear.
If you buy an item from Aphrodite's shop and you don't already have an item equipped, it will be instantly equipped for you.
Bottled Acceleration will no longer change the speed of your parry, making it easier to parry attacks.
You will now see a message telling you if Aphrodite's shop is closed.
The lighting at Aphrodite's shop and while speaking with her has been changed to be more consistently lit.
Typing on your keyboard while naming your character will now automatically start typing regardless of whether you interacted with the virtual keyboard.
Spartan Surge recharge time has been decreased. The description has now been updated to correctly mention that hitting enemies midair will deal extra damage and instantly regain your specials.
Hoplite Defense's ability has been improved.
Exiting from the pause menu will now ask you if you are sure before exiting.
Cyclopes will now also kick when at low health.
Revive will now make the Minotaur lose track of you. Falling into a chasm will no longer revive you.
Removed the archers that would spawn on top of maze walls at the center of the labyrinth.
Bug Fixes
Getting stuck after being hit by heavy damage should be far less likely to happen.
Fixed the Twisted Blade having an incorrect description when viewing gear.
Using the Horn of Asterion while Bottled Acceleration is active will no longer stop the horn.
The Minotaur’s skull projectile now faces the correct way.
Fixed a problem where players could get stuck on a cyclops.
Fixed a few spots where the Minotaur could get stuck.
And that's the update! You are welcome to share your feedback!
Possible Future Stuff
I wanted to share some of my other ideas. Please tell me what you think, because it will be easier to decide on if I should add them in the future. Just to make sure everyone is on the same page, none of these are guaranteed to happen. They are just ideas and things I have been experimenting with.
Horde Mode
This has had the most work done. I was originally thinking the first update would be the horde mode, but after some tests, I was finding it to not be very fun. It would be set in a large colosseum, and you would need to survive each wave. I think there is fun to be had as a completely separate mode, but it is going to need a lot more reworking. I'm also not sure how many people care about a mode like this either.
Challenges and Unlocks
I was thinking of adding something similar to challenges or hidden things you could find in the labyrinth that could unlock some special outfits. For example, I thought "rancher" unlocks would be funny because you are "wrangling" a cow which made me think of a Cowgirl Aphrodite, Farmer Minotaur, and replace all the helmets with cowboy hats. If I do something like this, I'd want to keep unlocks as close to the Greek theme as possible, so something like that would probably be considered a very hard to unlock to earn. I think adding some unlockable cosmetics would be a fun extra challenge for players who have played multiple times.
More Character Customization
This update adds some more beards and armor for the player, but I was wondering if people want more variety. I don't know if I will let you create your own character because I do like having each character be random. If I do unlocks, maybe I could have it be a challenging unlock you can earn. I've also considered adding female characters rather than just male, but I decided to do male only because it was almost twice as much work. But I may try again.
Minotaur Mode
I've thought about a mode where you play as the Minotaur and need to kill the heroes instead. It would be a ton of work and possibly not even be fun, but I may give it a try.
A Second Labyrinth
I'm sure players would enjoy a second labyrinth. If I do make another, it will take a very long time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
