Full notes
Full Slave RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Balance
- Fixes
Slave RPG changes
1.2 - August 5, 2019
https://www.youtube.com/watch?v=uIoYyCDAuv8 Our next major update 1.2 has launched and with it a new 3D mode! You can watch the small trailer we put out for it above, and as always here is the changelog. Additions:
added in a new "3D Mode"
this can be enabled via a new option at the top-left of the options menu
this will convert the entire gameworld into using 3D models
this mode does not officially support mods like the "2D Mode" does
added a few new options (Shadow Distance, Shadow Resolution, and Use Antialiasing In 3D)
added new cursor icons when in 3D mode
added a timescale notification to the mini-UI
added a new camera in the background to fix some potential rendering issues regarding items layering over one another
Changes:
changed the default camera position to slightly more behind the player instead of directly over them
changed the mini-UI to be on by default
changed the combat log to still be on while the mini-UI is selected
changed the icon graphic
changed the UI color option to be a UI transparency option instead
changed the map legend to have larger pictures of the icons underneath the item descriptions instead of smaller icons next to the name
changed the order of slave placements in the slave manager menu
changed several small UI aspects
changed the design of the deity shrine
changed the overall balance of the deity so that its two different stages are more noticeable in difference
removed the hard Iron-Man mode stipulation from the deity fight so that progress is not deleted when losing to the deity, this was done partially to accommodate to the new deity balance changes
Bugs Fixed:
fixed some changelog menus not being scaled properly
fixed some settings not being set properly on game load
fixed some legend pictures clipping out of the UI bounds (specifically the particle based ones)
fixed the following legend items having incorrect descriptions assigned to them (items, cattle, history marker, militia member, crop 1, crop 2, crop 3)
fixed the meat stew easter egg not correctly giving the item
fixed the historic marker location not showing up in Fort Bell when in combat in the Arena
fixed the button prompts for slave camps remaining on after pillaging the camps
fixed the shop menu backgrounds not changing color or transparency properly
We would like to thank you guys for the support, and we hope that our updates are helping to further our creation in a way that doesn't compromise our intended ideas but still meets a fair middle ground from some of the feedback that we have gotten.
Source
Changelog.gg summarizes and formats this update. How we read updates.
