Full notes
Full Slaughter Horse 2 update
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Repeated intro
Hello! I was going to hold off until Friday for the next update, but I think this build fixes some issues so fundamental it can't really wait.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Slaughter Horse 2 changes
There are still many bugs on the list, thank you to all who submitted them via the in-game bug report (it does actually work!) and I will be addressing bugs in the game rather than bugs that BREAK the game more - I hope, There's even some new fun stuff. Here be a list.
(PS: There will still be another update this Friday)
=Catfood=
VISUAL: The AGK particle pack plugin looked nice, but was causing endless issues for users, added a lot of weight to the game, ate memory and caused slowdown so it has been now been removed entirely. I'll be replacing them over time with the in-app particle system which doesn't cause such issues.
VISUAL: Snow on town screen reworked. Much less demanding.
FEATURE: You can now make Bat ponies, via the ALT button on the custom pony maker. This is purely cosmetic - their race will still be considered Earth/Unicorn/Pegi in game.
ALTERATION: You don't have to be quite so close to the drink machine to activate it.
MAPFIX: Fixed the wedge point between the burger stand and oat stall, floating trees next to crematorium now grounded.
BUGFIX: The Hayseed tail on the custom pony maker is now restored.
BUGFIX: Attempted to fix a bug where the sound would stop completely. Works on my tests, but let me know if it still crops up for you.
BUGFIX: The title music should now definitely stop when you start the game!
BUGFIX: Fixed an issue where the shader plugin would endlessly create unused images, gobbling the memory and causing slowdown after a while playing.
BUGFIX: If the thaw arrives, the game will now end correctly. And it ain't good for you!
GRAPHICS: A few small additions and alterations.
Source
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