Full notes
Full Slaughter Horse 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Workshop
- Gameplay
- Balance
- Fixes
- Events
Slaughter Horse 2 changes
nb: There are some new features also included in the Beta branch, but some of them are not yet implemented fully, so don't be shocked if something doesn't appear to work!
The beta is work in progress and for testing, but you can try out making and sharing unique ponies. To test out Cheerilee:
1 - Subscribe to Miss Cheerilee, if you can't find her she's here: https://steamcommunity.com/id/catfoodmcfly/myworkshopfiles/?appid=2076260
2 - In Steam, right-click SH2, from the menu choose "Game Versions & Betas" and change to the Beta version. The game will reinstall.
3 - in the Pony Editor go to SET and then IMPORT PONIES FROM STEAM WORKSHOP FOLDER
4 - Find Miss Cheerliee's Folder, click on it and as if by magic everyone's favourite Schoolmarm should appear. Note that you can now add ponies to sets without them all being deleted anymore, she will just drop into the first empty slot she finds.
5 - You can now play with Miss Cheerilee. That's the theory anyway, this has been rather tricky to implement but she SHOULD work!
TO ADD A WORKING MODDED PONY TO THE WORKSHOP (Looking at you, Applebloom Gaming!)
Save your modded horse as a QR code from the Pony Editor and it appears as before in your documents/slaughterhorse2/ponies folder, but now should include a new file called yourpony'sname.modpack
Upload the QR code AND the .modpack from the SteamWorkshopUploader tool in the SH2 files. Do not include anything else, all the mods are safely stored in the modpack (it's just a zip file, so you can peek inside if you like). You can include multiple ponies (again, in theory)
Good luck!
The Changelog for the Beta... FEATURES
If you win, depending on if you spared anyone one of the other two SynthV songs will play, to join Mai's death tune for when you are hanged.
A third pet is now enabled. Lord Schmooze is a creature of madness. Send him to spy on a pony and he will always learn their sanity as well as anything else - and damage it in doing so. Against that, he has no idea what friendship is and can never discover it.
If you end up with a special somepony, they now have a unique background on the roster, just in case you forget.
There are two new items that can be obtained and combined for another sneaky bonus. I'm not telling you how, though! [THIS IS THE PART THAT DOESN'T FULLY WORK YET]
Importing Workshop ponies into a set will no long delete all the ponies already there. They will take up the first free slot they find instead, so now you can add single Workshop ponies to your sets.
Speaking of which, if you create a modded pony you can now share it with everyone on the Steam Workshop! Just make sure when you upload to the workshop you upload the QR image AND the .modpack for your pony which you will find in your documents/SlaughterHorse2/Ponies folder. The .modpack contains all mod graphics and information for your unique horse.
GAMEPLAY
Sanity bonus for a direct murder has been increased from 10% to 15%.
Torture stats for non-super effective tools have been nerfed a bit. Super effective ones will still drastically drop both resistance and life force.
GRAPHICS
The Night Mare has a new lighting effect on her screen, if you weren't reading this now you probably wouldn't have even noticed - but it's there!
BUGFIXES
Bug where pony mods would appear black fixed.
Bug fixed where the Tonsorialist event would make the pony bald even if you didn't meddle.
Fixes for Killing a Best Friend and the amount of ponies killed achievements put in, hopefully they should work now.
Bug fixed where attempting to kidnap a visitor when you already had a victim in the basement would softlock the game.
The basement radio will now play when switched on even if you have music volume set to zero.
ACHIEVEMENTS
Several new ones added (but not yet live!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
