Full notes
Full Slasher's Keep update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Compatibility
0.98
Added sounds for slashing cobwebs and keys dropping.
Replaced item image for 1 gem and 5 misc components
Fixed an issue with chairs spawning on beds in dungeon type 3.
And another one with pots spawning in wardrobes.
And another with mages spawning in beds.
Mages will no longer cast dmg bonus buffs when they're in a room with only bomber type skulls.
Fixed an issue with the giant spider continuing the jumping sequence while dying.
Hit indicator graphics should now be more accurate.
Spiderlings and black widows now have to be properly airborne to be able to deal damage. Also changed their flight curve a bit.
Fixed an issue with water noises getting repeated weirdly when heard from outside a room.
Bloodmoth corpses now stick to spikes.
There should now be fewer skulls in arcade type rooms. They also have a shorter attack interval.
Fixed an issue with item amounts not being displayed on the hotbar right after assigning consumables to a hotkey.
Fixed some minor weirdness with movement of bomber type skulls.
Fixed a bug that could cause shortsword thrusts to not deal damage sometimes.
Resolved an issue with floating boards at wall transitions between climbing shaft type rooms and spikey floor grate upper rooms in dungeon type 2.
Fixed an issue with floating boards leading down a climbing shaft that connects two parts of a dungeon in dungeon type 2.
Fixed a bug that could cause doors to upper levels of rooms to be blocked by misplaced walls in rare cases in dungeon type 3.
Fixed a bug that could result in exit ladders not working correctly, leaving the player stuck on the bottom floor.
Crystals in turrets now go grey when switched off.
Increased damage output of the Thorns skill.
Some minor tweaks, visual and otherwise.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.
This update will upgrade your savegames upon loading. You will get a new current dungeon floor but your character and inventory will remain untouched.
Edit: Uploaded a hotfix for a bug created by a fix in the last update It would cause the player to not be able to die if they had already died once before
Source
Changelog.gg summarizes and formats this update. How we read updates.
