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Steam News11 January 20206y ago

Patch 0.97 on [default] branch

0.97 Fixed an issue with particles emitted by enemy projectiles disappearing upon impact. Clicking the tiny skill book on the inventory screen will now drop any dragged item back into the bag.

Full notes

Full Slasher's Keep update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes4 additions14 changes3 removals
  • Fixes
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Compatibility
fixedFixed an issue with particles emitted by enemy projectiles disappearing upon impact.
changedClicking the tiny skill book on the inventory screen will now drop any dragged item back into the bag.
changedAdjusted the size of the smithy symbol on the minimap for dungeon type 3.
fixedFixed an issue with the shape of small library type rooms on the mini map.
removedEnemies should no longer get knocked back as hard upon death.
fixedFixed a bug that would cause the knockback bonus gained from the force knight skill to not be applied.

Slasher's Keep changes

fixedFixed an issue with particles emitted by enemy projectiles disappearing upon impact.
changedClicking the tiny skill book on the inventory screen will now drop any dragged item back into the bag.
changedAdjusted the size of the smithy symbol on the minimap for dungeon type 3.
fixedFixed an issue with the shape of small library type rooms on the mini map.
removedEnemies should no longer get knocked back as hard upon death.

0.97

  • Fixed an issue with particles emitted by enemy projectiles disappearing upon impact.

  • Clicking the tiny skill book on the inventory screen will now drop any dragged item back into the bag.

  • Adjusted the size of the smithy symbol on the minimap for dungeon type 3.

  • Fixed an issue with the shape of small library type rooms on the mini map.

  • Enemies should no longer get knocked back as hard upon death.

  • Fixed a bug that would cause the knockback bonus gained from the force knight skill to not be applied.

  • Fixed a bug that would cause the kinetic wand push to not work sometimes.

  • Fixed an issue with kinetic wands getting too high a knockback value sometimes.

  • Fixed a thing that made pushing flying skulls weird.

  • Torches placed on secret entrance tiles in small arcade type rooms are now repositioned instead of getting removed, so the room will still be lit.

  • Accuracy bonus gained from Assault Wands Expert skill should no longer be applied when using other wand types.

  • Accuracy bonus gained from Assault Wands Expert and Wandslinger skills should work correctly now (affects max random spread, vertical recoil still applies.)

  • lowered accuracy bonus gained from Wandslinger skill and changed the way the skill values scale.

  • Mana cost reduction gained from Wandslinger skill should now also work correctly.

  • Mana regeneration should now continue up to the correct value.

  • Chain lightning effects should now work on the giant spider.

  • Fixed an issue with flamewalking when fighting the giant spider.

  • Fixed a visual bug with orc arms jittering.

  • Flamewalking should now resume upon loading.

  • Also, concurrent Flamewalking procs will now restart the duration instead of adding to it.

  • Fixed a bug that would cause maces with the Crumbling Weapon skill to have more charges than intended.

  • Fixed a bug that would allow enemies to shoot through walls of secret passages in dungeon type 3.

  • Fixed a bug that could cause a bookshelf to be placed in front of an upper door in round library type rooms on rare occasions.

  • Fixed a bug with the "load game" menu failing to display characters who had changed species.

  • Items now get different amounts of attributes and skills depending on their type. Changed calculation of percentage based bonuses gained from attributes accordingly. Also, generally tampered with those calculations a bit.

  • Increased maximum mana increase gained from intelligence.

  • Increased damage bonus gained from strength.

  • Slightly decreased general goodness of higher item tiers.

  • Weakened effect of permanent stat increase potions.

  • Decreased base sale multiplier for items.

  • Increased sale multiplier gained from intelligence.

  • Slightly lowered kinetic wand knockback.

  • Fire wands now get an increase in knockback based on item tier.

  • Increased damage dealt to additional targets by the Stormtamer skill.

  • Quest "Lure 5 enemies into a mechanical trap" now requires only 3.

  • Slightly increased spectral blades area of effect.

  • Replaced item images for 4 shaft-components, 1 pair of boots, and 1 mace

  • Added sound effects for destroying acid orbs, piercing projectiles hitting enemies, hitting an orc's shield, or a loot goblin's armor, decapitating enemies

  • Tar puddles can now be ignited by way of magic, burning weapons, or burning enemies. They burn for a short time and then disappear. During that time they deal damage to enemies passing through the flames.

  • Added Skill: Kinetic Parry

  • Some minor visual tweaks and touch-ups.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

This update will upgrade your savegames upon loading. You will get a new current dungeon floor but your character and inventory will remain untouched.

Edit: Now live on default branch

Source

Steam News / 11 January 2020

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