In this update4
Full notes
Full Slap It Together! update
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Repeated intro
Hello contestants!
What changed
- Gameplay
- Events
- Store
- UI and audio
- Compatibility
- Performance
Slap It Together! changes
It's been another busy month (and a half) of churning out pure slaptastic goodness!
I wanted to talk you all through expectations you should have going into Steam Next Fest whether this is Your First Time Playing or if you're Coming from Insomnia 69.
What the heck is this game?
Slap-It Together is a pure labour of love from our team of internationally-based close-knit individuals. Coming straight out of education and into the field of game design!
To put it simply... Zombie fighting game where you are tossed into a game show and your only weapons are set pieces
With a strong focus on casual gameplay and a less serious take on the zombie genre, our game aims to lend enjoyment to anyone looking for a chaotic, ridiculous experience with friends and family.
We've taken the best elements of Call of Duty Zombies & Left 4 Dead to mould a truly unique, down-to-earth experience like no other. Meanwhile taking the playful inspiration of Plants Vs Zombies and the quick-game nature of Fall Guys.
Whether you're playing alone or with friends, Slap-It Together will provide each player with a differently rewarding experience. Within the gameplay, you will notice the game become easier as you perform worse -- this is an optional feature if you pick hard mode...
Important Things to Note
Our title is roughly halfway through production with changes and modifications being made on a daily basis. With that being said, this demo does not represent the final product in it's entirety and love-filled changes will be implemented with suggestions from you being at the forefront.
We strongly recommend joining our Discord to get the best support; and we'll be holding several events to celebrate this momentous occasion!
Features include:
Interactions with Levels & Items
Vending Machines
Online Multiplayer; making use of Steam's relays
Dynamic Difficulty Scaling
Character Customisation
4 Enemy 'Types'
Future changes:
More Cosmetics
Better player defeating polish
Professional UI/UX Design
More Enemy Types
3 More Levels with plans to introduce more post-1.0 release
Further lore integration
More accessibility options
Known Issues:
Clothing Clipping
Controller support within Menus may be slightly crooked
Ragdoll Inconsistency on Clients/Players
Levers sometimes do not function despite all being switched
Currently Fixing: The following issues are currently in the process of being patched. An update will be with you shortly.
Joining in-progress game crashes player
Money does not reset upon retrying
Lever indicator lights are incorrect for clients
Money Pot Target is not synced
Coming from Insomnia?
You may have seen our game at Insomnia 69!
So, what has changed in that time?
New Customisation System (FULLY MODULAR!)
UI Improvements
Sound Cues on Each Enemy Defeat
Fixed several pathing issues
Closest spawners (to the player) are the only ones used
Green > Blue Stamina Cans
Planks are now a weapon as well as a buildable object
Various Rooftops tweaks including a puzzle reconstruction to accommodate further accessibility
Vending machine interaction with consumables has now been improved
It is now clearer on how to start the game
The game is, on average, more difficult
3 Difficulty options
Face rigging (blinking!)
Better weapon throwing and general handling
Weapon balancing improvements
You can now see players through walls
Thank you!
Thank you
Source
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