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Steam News3 August 20223y ago

Better Art Direction! [AUGUST DEVLOG]

Hello contestants! It's been a while since we previously posted a devlog. Reason being, we've had an incredibly busy few months ironing out bugs, adding new features and adapting to a new workflow!

Full notes

Full Slap It Together! update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello contestants!

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Performance
  • Workshop
  • Store
  • Server
changedIt's been a while since we previously posted a devlog. Reason being, we've had an incredibly busy few months ironing out bugs, adding new features and adapting to a new workflow!
addedFirmer Art Direction Throughout our prototype's development, we had used a screen-space shader to outline all objects. We didn't have much control over this behaviour and it wasn't adding anything to the game's art style.
changedOur goal with this was to really hammer home on the lore of the game. The Pit is supposed to feel like a super-happy place with an underlying evil. To do this, we believed that making the players feel watched would communicate this to a degree.
addedRooftop Drones Whilst still in active development, we've been implementing a new addition that'll further enforce the gameshow feel. Drones will float around the levels and watch you intently..
changedhttps://store.steampowered.com/app/1520590/SlapIt_Together/
changedSupport us on social media! Discord Server Twitter @HeadTiltGames Instagram @head_tilt_games Website

It's been a while since we previously posted a devlog. Reason being, we've had an incredibly busy few months ironing out bugs, adding new features and adapting to a new workflow!

Firmer Art Direction Throughout our prototype's development, we had used a screen-space shader to outline all objects. We didn't have much control over this behaviour and it wasn't adding anything to the game's art style.

Lighting was another big issue for us, and we knew something had to be done to solve the lacklustre art direction.

BEFORE:

AFTER:

Now that we had solved this glaring issue, we needed to revamp our hub area (AKA 'The Pit')

Revamped:

Our goal with this was to really hammer home on the lore of the game. The Pit is supposed to feel like a super-happy place with an underlying evil. To do this, we believed that making the players feel watched would communicate this to a degree.

Rooftop Drones Whilst still in active development, we've been implementing a new addition that'll further enforce the gameshow feel. Drones will float around the levels and watch you intently..

Build Zones A massive issue with our Insomnia 68 demo was that progression was dull. Whilst still not perfect, we've implemented 'Build Zones'. These zones require certain items in order to complete which results in any change us developers wish. For example, building a wooden bridge will allow players to walk over to another location. Or allow zombies to walk over to you!

Thanks for reading! There's much more to come and we look forward to sharing more info on the game's development next month!

https://store.steampowered.com/app/1520590/SlapIt_Together/

Join our Playtesting Party: https://www.headtiltgames.com/playtest

Support us on social media! Discord Server Twitter @HeadTiltGames Instagram @head_tilt_games Website

Source

Steam News / 3 August 2022

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