Full notes
Full Skyward Extraction update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Happy spooky season, Storm Treaders!
What changed
- Events
- Performance
- Gameplay
- UI and audio
Skyward Extraction changes
- Stormhero
This is a fairly small, but hopefully impactful update just in time for Halloween.
Our focus has been crashes and bug fixes but we also packed in some new modules into the current dungeons as well as adjusting the way that dungeon generation works. This should come through with much more interesting interiors.
We've also adjusted the prices for all items to make a little more sense. (i'm looking at you large obnoxious 2 handed items worth 20g !)
Finally we've revamped the lighting system across the game, to bring the vibes a little closer to what we were trying to do.
Up next on the chopping block is our voice chat system. We've never truly been happy with the implementation and we've heard and seen quite a few issues. We're in the process of completely ripping it out and setting up an entirely new solution that we're hoping fixes all the issues we've seen with it. Stay tuned, we're hoping to have that out to you in a few weeks!
Thank you all again for hanging out beyond the stormwall and for the awesome feedback you've been leaving.
Source
Changelog.gg summarizes and formats this update. How we read updates.
